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The Elder Scrolls 4: Oblivion
Super character
This trick requires access to Arcane University, a Chameleon spell, two
rings, a necklace/amulet, any two pieces of armor (preferably a helmet and
shield; you could use any armor for this, but you may want to enchant them
with defensive magic later), five Grand Soul Gems with Grand Souls in them,
and 8,000 gold. Go to the Chironasium (enchanting section) in Arcane
University. Go to an enchanting stand and enchant the necklace, rings, and
armor with a Chameleon spell using the Grand Soul Gems. Each enchantment
gives you 20% Chameleon effect, so all five enchantments will make you 100%
Chameleon, which is not only invisible but also allows you to attack, steal,
open, and pick-up without being revealed. You can now steal from a shop
without the shopkeepers doing anything. Your enemies will also just stand
still unable to attack, allowing you to go into Sneak mode and attack for 4x
to 6x damage, and pickpocket without consequence (except on guards who can
catch you if you fail, but still cannot attack you if you resist arrest).
-From: andre.morgan
Duplicate items
Equip a bow and any set of arrows, then draw your bow back. While it is
drawn back, press B to go to the inventory screen. Select the arrows that
you are using, then go to the item to be duplicated. Press X to drop the
item, then leave the equipment screen and resume the game. The item that you
dropped will be duplicated. You can pick up all the duplicates and use or
sell them. The amount of copies of an item you make depends on how many
arrows you have equipped. For example, 10 arrows allows 10 copies. This
works with most, but not all, items and weapons.
Infinite gold
Go to the Talos Plaza District of Imperial City and find a house owned by a
man named Dorian (Dorian's House) in the southeast section of the district.
Break into his house and find him. When he tells you to leave, kill him. Do
not press X to loot him and take all. Instead, take each item individually,
finishing with the gold, which will not run out once it hits 8 pieces. Just
keep selecting the gold he is carrying and keep pressing A as usual. Do this
repeatedly, and the number of gold pieces remaining will freeze when it gets
down to 8 gold pieces. It will not go any lower, but will just keep giving
you as much gold as desired. Note: After you break in and he tells you to
get out, talk to him. Go to "Persuade" and bribe him a lot. After that, kill
him. He will now have more money to loot, which makes it easier to get more
faster.
This trick requires a horse and an expensive weapon, the more expensive the
better. Get on your horse and fast travel to Kvatch. Once there, equip your
most expensive weapon and travel until you find a little camp with citizens
around on the road to Kvatch. Talk to the female Orc merchant while on your
horse and sell her your equipped sword. The message "You cannot unequip this
item" will appear, but it will still give you the money. You can do this as
many times as desired for 200 GP each time. This only works with your
equipped sword; any other items will be sold as usual.
Become a vampire, then seek the Mages Guild help in Arcane University. You
will be sent to Skingard to talk to the count. The count will tell you who
to seek out in order to get the cure. Complete this quest, and after giving
the Counts' wife the potion, he will want to wait a day before he will talk
to you again. After that day, when you talk to him he will reward you with
500 gold. However, you can keep talking to him and selecting "Reward" each
time. You will be given 500 gold each time you talk to him, even if you
leave and come back. Repeat this as many times as desired to get an
unlimited amount of gold. Note: When you do go back make sure you select his
room lock and bribe him fully so that the guards do not get called. Also,
complete this task before the mage's second or third task because after that
the Count of Skingard will not talk to you.
Infinite arrows
Go to the Bloodworks in the arena and find the gladiator that is practicing
with his bow on a target. Stand close by him and when there are five to ten
arrows in the target, take them before he does. He will just continue
shooting when you move out of the way. This is an unlimited source of iron
arrows, which can be sold to almost any merchant and therefore also makes an
unlimited source of gold.
Go outside of the Inn Of Ill Omen where the man is practicing his archery.
He is using steel arrows. Go in front of him and pick up the arrows. He will
not hit you and just wait until you move out of his way. You will not get
into trouble with the guards. Repeat this as many times as desired.
Go to Bazur gro-Gharz's house in Cheydinhal. He sleeps about 5 a.m. to 6 a.m.
Kill him while he is sleeping, then check his body. To get unlimited arrows
you must take the arrows first, then keep taking them in quantities of
twenty. The game should glitch and you will get as many arrows as desired.
Easy gold
A quick way to get gold without stealing or fighting for it is to join a
guild. When you join a guild you will have access to a number of guild halls
all over Tamriel. You can pick up nearly any item in the various guilds
without making it a crime, and without labeling your items as stolen. By
doing this you can just loot the guild halls and sell them to the closest
merchant for an easy profit.
Defeat Caminalda on the Anvil Recommendation quest for the mages guild, then
search her body for gold and her room key for the inn. Use her room key on
the upper door in the inn. You will find a treasure chest in the back of the
room. Open the unlocked chest to get all the gold inside.
Easy magic skills
Successfully complete all the Mage Guild Recommendation Quests to gain
access to the Arcane University. Then, buy the cheapest spell you can find
for each of the magic based skills (Illusion, Conjuration, Alteration,
Mysticism, Restoration, and Destruction). For Destruction, a Drain Spell is
recommended. Go to where you make your own spells and select a spell. Make
it so you only use up 1 Magicka and the spell is on "Self". Name the spell
and create it. Do this with all the other types of magic based skills then
make them all on "Self", including Destruction. If you used a Drain spell,
when you use it on yourself it may appear you took damage but you do not,
because you drain it from yourself to yourself. Cast the spells all the time
when you are walking around or whenever possible. Your skills will increase
quickly without having to wait between spellcastings. Note: This trick will
only work if the spells are cast on "Self". Spells do not count towards
experience unless they have an effect on something.
Easy Ebony and Umbra Sword
Go to the Arena and get a few claymores. Then, go directly south of the
Imperial Waterfront to a place called the Old Bridge. Move west and follow
the road until you reach a ruin that starts with a "V". Go inside and get
past the minor creatures. You will find a girl named Umbra. There is one
broken pillar in the room. Use the bench next to it to jump on top of it,
then stand at the edge. Use a ranged attack to have her start attacking you.
Then, take out the claymore and just start hitting her. She has a lot of
health and does a lot of damage -- do not fall off the pillar. If done
correctly, you will have full Ebony and a great sword without getting
touched.
Easy Imperial Arena
Get a bow or some decent spells. Make sure you have at least 30 in
Acrobatics. Immediately after the gate drops, run to your right, to where
the right gate meets the fence. Jump onto the stone piece that juts out,
then jump again to get on top of the little piece sticking out above it.
Once on top, turn and fire on your helpless victims. When you have to fight
mages or archers, stay on the ground and strafe behind the four central
pillars for easy kills.
Once you are a Champion in the Arena, talk to the Grand Champion about his
nobility and how he needs proof of his nobility. He will send you on a quest
to Crowhaven and give you a key. Use the fast travel system to get to Anvil.
You will then need to travel northwest to get to the Crowhaven ruin. Beware
of the skeleton archer and skeleton guardian. The archer is easy, but the
guardian is not. Just block and strike and you will eventually kill the
guardian. Once you get inside the ruin, watch out for wolves. There will be
one to the right as you enter. Just follow the path through the ruin,
killing the wolves and skeleton archers. When you get to the gate that needs
a key, use the key the Grand Champ gave you to unlock it. Walk through the
gate and the only monster will be a half naked man with an Elven dagger.
Take your time and block and strike twice. Do not underestimate the little
dagger. Once he is dead, find the journal and your quest will be updated.
When you go out of the gate that you unlocked with the key, there is a door
down to your left. Beware, as there are three vampires and one wolf. The
vampires will give you a disease. There is not anything special down here,
and is an optional area . Exit the ruin and fast travel back to the Arena.
Talk to the Grand Championand he will become extremely depressed and not
want to live. Challenge him in the arena. Talk to Ysabela about the
challenge. Go up to the Arena. Once the gates drop he will charge at you.
However, he will not attack you. He will tell you to kill him to put him out
of his misery. Hack away at him. Once he dies you will get an Elven
longsword and Dwarven shield (heavy). Bring back his Raiment Of Valor to get
your own.
Easy Alchemy level
Steal a mortar and pestle. Steal a lot of food items and turn them into
potions. It should not take too long to reach the Master Of Alchemy level.
Easy Alteration level
To get quickly increase your Alteration skill, make sure you have these
spells: Open Average Lock, Open Easy Lock, and Open Very Easy Lock. Then,
find a chest that you would normaly need a key or have to lock pick. Use the
opposite spell of the chest. For example, if the chest requires the easy
spell, use the very easy spell on it. Make sure you have some Magicka
potions or you can just wait an hour every time you exhaust your Magicka
supply. In a short period of time you will have leveled your Alteration
skill dramaticaly.
Easy Conjuration level
Near the town of Bruna, go east, then southeast. If you reach The Red Ruby
Cave you went too far. You will need to go back west slightly. You should
see a shrine, that once activated, will give you Conjuration points as well
as a temporary bound weapon and/or greaves. You can keep activating the
shrine every 24 hours. Wait in front of it for 24 hours, then activate it
again. Repeat this as many times as desired.
Easy Sneak level
An easy way to increase your Sneak skill is to find someone who is sleeping.
Find a wall that they are near, then run against the wall while sneaking. As
long as no one can see you, your skill will increase until the person wakes.
If this happens, wait until night and allow them go back to sleep.
When you have the option to join the Thieves Guild by meeting Armand
Christope at the Imperial Water Front garden around 11 p.m., accept his
task. He will offer you the option to buy lockpicks, but do not buy any. Go
into Sneak mode and get behind him. Not only will you get the lockpicks from
him, you can also repeatedly pickpocket him to build up your Sneak skill. He
will just tell you to go ahead, and that he does not need it anyway.
After the assassination of Emperor Uriel Septim (during the opening
mission), leave the Emperor's body with one of his guards, Baurus. Walk down
the newly revealed "secret" passage, then turn around. You should still be
able to see Emperor Septim's body and part of Baurus. Walk to the nearest
corner (to your left), go into Sneak mode, then walk forward to quickly
increase your Sneak level. If you have a wired controller, you can keep the
Analog-stick held Forward and allow the game to idle. Check back about every
fifteen minutes, as the game will pause as you reach Apprentice, Journeyman,
Expert, or Master classifications. If done correctly, you should be at 100
Sneak within ninety minutes.
Join the Dark Brotherhood. When you recieve your first quest to kill Rufio,
enter his room and go into Sneak mode. Rufio sleeps for 20 hours a day. Walk
around in his room, or use a rubber band to hold the Analog-stick so that
you are running directly into the wall, to gain very easy Sneak levels.
Successfully complete the Fighting Arena in the Imperial City and become
Grand Champion. Once you collect all your money from the Bloodworks person,
go outside. There will be a kid that runs up to you and says that he is your
biggest fan and ask if he can follow you around. Select "Yes you may follow
me around" and he will go wherever you go. Go to any place that is away from
guards and people. Go into Sneak mode and select "Pickpocket" on the kid.
You will be brought into his inventory. Press B to exit out of his
inventory. Do not steal anything. Repeat this by pressing A to pick pocket
and B to exit. You will gain Sneak experience very quickly. He does not care
if you pickpocket him because he is your "biggest fan".
While in jail, go into Sneak mode. Move around for awhile to increase your
sneak level.
Easy Speech level
Find a person whom you do not care about them liking you (preferably a
guard). Go into Persuade mode and rapidly rotate the Left Analog-stick and
tap A. It does not matter what you pick; just rotate and tap. You can go
over level 40 Speech in about five minutes.
Easy lock picking
When picking a lock, do the very first spring manually. Once it is in place,
as you press the Analog-stick to go to the next spring, press X a split
second afterwards. The arrow should be in between the first and second
springs as you press X. If done correctly, the lock should open on the very
first try.
Easy kills with Nord race
Select the Nord as your race and choose The Lover as you star pattern. Get
an enemy down a little bit in health, then use The Lover's star pattern
ability to stun them. While they are stunned, hit them with Nordic Frost.
This will kill almost all enemies and works well as a finisher.
Stat boost
Successfully complete all fifteen of the Daedric quests to get a large stat
boost. You can choose any of the three major skill sets; Combat, Guile, or
Magic. Each gives you a ten point permanent boost to the related stats and
some of the related skills. It is extremely worth it to do the Daedric
quests considering all the other good items you will get while doing the
quests. You can activate up to fourteen at once if you are at a high enough
level. The final quest requires level 21+, and you must have completed all
of the other Daedric quests.
Making Black Soul Gems
Take an empty Grand Soul Gem and a Soultrap spell to any of the four
Necromancer lairs. There will be an altar which will only be active one day
of the week. You may need to wait up to six game days. Place your Gem on the
altar when it is active and cast Soultrap on it to make a Black Soul Gem.
These are used for capturing the souls of NPCs. One is also required for one
of the Daedric Quests as a tribute to the shrine.
Skeleton Key
Once you reach level 10, you can do the Weird Shrines. This shrine gives you
a lockpick key that never breaks and sets your Security to "Expert". To get
it, you must go to Leyawiin south of Imperial City. Then, travel north using
the right road (that does not lead to Bravil). Find the shrine called
Nocturne, where there will be some people praying. Go up and activate the
shrine. The statue will talk about some thieves who stole her eye. Go back
to Leyawiin and talk to the guard. He will tell you about Webaa-Na. You may
have have encountered him before if you did the quest to become a
knight-errant. Talk to both Webaa-Na and his friend. They will admit
nothing. Walk away and in a little while they will start talking about
trolls or something. They will stop because you are in the room. Hide and
listen to them talk about it. Once you have heard them talking, they will
tell you the location of the eye. It is in a cave. Go to the cave, retrieve
the eye, and go back to the Nocturne Shrine. You will get the Skeleton Key,
which greatly helps lockpicking because it does not break.
Good cheap house
Go to the city of Anvil, then go to the inn. Inside is a man whose name
starts with a "B". He is selling his grandfather's old manor. You can
purchase it for 5,000 gold, which is very cheap considering that most houses
are 15,000 gold and are not as good. The house (at first) is ugly and
haunted. However, after completing the quick quest the house will be fixed
up without any additional payment.
Good armor at beginning
At the beginning of the game after the King's convoy is attacked, quickly
take the dead guard's katana and armor. This will make defeating the rats
and trolls much easier.
Shadowmere
You can buy various types of horses. You can also get a free Paint Horse
just after the beggining of the game at Weynon Priory. This is the weakest
and slowest type of horse. Do not buy any other horse because they can be
expensive when you are starting out. You can get Shadowmere, the best horse
in the game, for free. You can get him after completing the Dark Brotherhood
quest "The Purification", which is the first quest you get when you start
working for Lachance. Just kill an innocent person (preferably a beggar if
you are not part of the Thieves Guild) and sleep so that you may begin the
Dark Brotherhood quests. After a few you will get Shadowmere. He is very
fast and has a good amount of HP. Shadowmere is black/purple, wears a skull
on his forehead, has a bloody handprint on the sides of his sadle, and red
eyes that glow occasionally at night. He also helps you in battle if you
fight near him. Best of all, he cannot die or run away. He is considered an
important character and will just fall unconcious if defeated then will rise
again in a few seconds to join the fray. If you happen to lose him, you can
go to Fort Farragut and he will be there waiting for you.
Unicorn
The Unicorn can be found northeast of Inn Of III Omen and east of Mingo Cave
at a place called Harcane's Grove. It is protected by four Minotaurs. The
easiest way to reach this area is to move west/southwest from Fort Variela,
which is on the coast of the upper Niben River. By doing this, you will see
the Unicorn before the Minotaurs see you. Note: If you do encounter the
Minotaurs, do not start fighting them close to the Unicorn or the Unicorn
will join with them against you, and you will not be able to mount it. Just
run up to the Unicorn, mount it, and run away. The Unicorn is both fast and
immune to regular weapons.
Vampires
There is a broken down fort that is the base for some relatively weak
vampires directly south of Chorrol. The fort is called Fort Carmala, and it
is located near Hackdirt, very close to northeast of Weatherleah. To reach
it, if you have not done the Hackdirt or Weatherleah quests, go to Chorrol.
Leave from the south gate and move directly south. If you reach the city of
Hackdirt, you are near it. Look for a group of white rocky ruins. The door
to the cave is among the ruins.
Becoming a vampire
Before becoming a vampire, it is recomended that you become a member of the
Mages Guild, have access to the Arcane University, and either a member of
the Dark Brotherhood or started the Order of Virtuous Blood quest.
Dark Brotherhood Story: Become a member of the Dark Brotherhood by killing
an innocent person, going to sleep in an inn, traveling to the Inn of Ill
Omen, and killing Rufio. Travel to the Sanctuary and talk to Vicente and
finish all of his contracts. He will then ask if you wish to become a
vampire. Say "Yes", then sleep on the slab. When you wake up, sleep again
for twenty four hours three times. You are now a full-fledged vampire.
Order Of Virtuous Blood Story: It is not required to begin the quest, but if
you do the vampires will be easier to kill. If you have not, travel along
the river just to the east of Imperial City until you find a cave. Go in and
you should find lots of vampires. Attack one and let it hit you a few times.
Kill it, then go back to Imperial City. Get a room in an inn and sleep for
twenty four hours three times. You are now a full-fledged vampire.
Benefits and weaknesses of being a vampire
Vampires get a boost in many of their stats and abilities. The increase in
abilities of a vampire is not determined by how much he sleeps but by how
much he goes without feeding. Not exactly, but for each day a vampire goes
without feeding, he will get a 5 point increase to his vampire stats and
skills. To recieve these increases the vampire must sleep or wait. The game
will notify you of these stat boosts. If the vampire is well fed, light will
not harm him, but he will have 25% weakness to fire. After the first stat
boost (which boosts vampire stats from 5 to 10), he will loose this weakness
to fire. By looking under the magic tab, then the last of the five tabs in
the magic section, one can see all the current effects on his character. The
first thing is a "vampire meter" that has a percentage of how much one is a
vampire (25% increments, starting at 25% going up to 100 in four stages).
Depending on how high that percentage is, the sun will do more or less
damage to you, from Sun Damage 1 all the way to 8. Furthermore, the time of
the day is also important for sun damage. At dusk and dawn the damage dealt
is very small, even to a 100% vampire. However, noon is a very dangerous
time for a full vampire as he will have just enough time to run from one
house on one side of the street to the other (depending on how much life he
has). The stats that being a vampire increases are: Vampire Stats, Strength,
Speed, Willpower, Sneak, Mysticism, Illusion, Hand to Hand, Destruction,
Athletics, Acrobatics, and Resist Normal Weapons. Depending on which stage
of the vampire you are in, you will get from 5 to 20 points in each of these
stats (25% vampire = 5 points; 25% vampire = base vampire, fully fed). Other
special stats or skills get added depending on the vampire level. Vampire
Skills that are always present are: Hunter's Sight (Nighteye and Detect
Life), Resist Disease 100%, and Resist Paralysis 100%.
Vampire 25%
Weakness to Fire: 20
+5 to all of the vampire stats
Vamipre 50%
Vampiric Seduction (charm on touch)
+10 to all of the vampire stats
Vampire 75%
Reign of Terror (fear)
+15 to all of the vampire stats
Vampire 100%
Embrace of Shadows (Invisibility + Night Eye)
+20 to all of the vampire stats
Note: Most people and merchants will not talk to you in this form.
At base level you get +5 to Strength, Willpower, Speed, Acrobatics,
Athletics, Destruction, Hand 2 Hand, Illusion, Mysticism, and Sneak. You
also get a resistance to disease and paralysis, and a small resistance to
normal weapons. For every day you go without feeding (up to a maximum of
four days), your boosted skills will go up by an additional 5, as will your
resistance to normal weapons. You also get a spell for each of the four
days; on day one Hunter's Sight (Night Eye/Detect life), on day two
Vampire's Seduction (Charm), on day three Reign of Terror
(silence/demoralise area), and finally on day four Embrace of the Shadows
(180 seconds Invisibliity, 90 seconds Night Eye). The weaknesses are, on day
one (within 24 hours of last feeding) weakness to fire, you are safe from
the sun; on day two (48 hours from last feeding), burn in sunlight; on day
three (72 hours from last feeding), increased damage from sun; and on day
four (over 96 hours from last feeding), everyone will recognize you as a
vampire and most will not interact with you and there will be another
increase in sun damage.
Feeding as a vampire
If you have a good Sneak skill you can feed from a sleeping person without
waking them.
Cure for vampiricy
You must first have acceess to Arcane University. Go in and talk to the mage
and he will tell you to talk to a man in Skingrad. Do as he says and run
errands for whoever you need to talk to. Eventually you will be allowed to
get rid of your vampiricy.
Enemy and item levels
All enemies outside the cities and some inside will level as you level. For
example, if you are at level 10 and are fighting Boars outside the city,
when you reach level 15 you will be fighting a Troll. The same goes for
missions such as the Forlorn Watchman. If you do the quest at level 10, you
will fight Ghosts on the ship. If you do it at level 20, you will fight
Wraiths. Do not waste time trying to level up just to beat one opponent in a
quest because they could be set to always be three levels above you. This
same style of progression also works with armor and weapons:
Armor
Fur/Iron: Level 1
Leather/Steel: Level 13
Chain/Dwarven: Level 16
Mithril/Orchish: Level 110
Elven/Ebony: Level 115
Glass/Daedric: Level 120
Weapons
Iron: Level 11
Steel: Level 12
Silver: Level 14
Dwarven: Level 16
Elven: Level 19
Glass: Level 112
Ebony: Level 116
Daedric: Level 120
Note: The armor and weapons usually do not appear at traders until you are
two levels above them, sometimes longer. Also, any "secret" weapons such as
the Umbra and the NPCs with them or wearing the "secret" armor are level
locked. They will not get any more difficult because usually their levels
are already about 22 to 30. However, as you become better with a blade (in
the Umbra's case), the better the attack will be.
Keeping quest items after theft
If you steal a quest item, for example the Ahdarji's Heirloom (a ring of a
countess), and get caught, you will lose all the stolen items except for the
quest item because quest items cannot be taken out of your inventory except
to further the quest.
Bonuses from quest items retained
There is a quest in the Mage Guild that requires you to enter a Mage's dream
name "Through A Nightmare, Darkly" for Henantier. As soon as you enter, the
text states that you lost all your items but will keep your skill levels.
However, if you have a quest item such as the Ring Of The Vipereye or Boots
Of Springheel Jack, you will keep the bonuses, even after you get out of the
dream and get your items back. The items will not be equipped but the skill
bonus will still be there. You cannot re-equip the items, but you can equip
other rings or boots and get their bonuses as well.
Launch items from chair
Take a large item and set it on a chair. Then, sit in the chair and you will
launch the item across the room. Try this with watermelons.
Knock man off roof
Go to Anvil light house; it can be fast traveled. A man named Ulfgar Fog-Eye
should be waiting at the top. If he is not there, wait a few hours. You can
knock him unconscious off the roof over the Iron Gate surrounding the area.
He will only fight you the first time you attack him and knock him
unconscious. After that, he will let you beat him unconscious. During the
first fight he will run away when he is near unconsciousness. However after
you defeat him, he will not try to escape again. He is pretty easy to defeat
in the first fight and is good training because he does not fight back after
he is first knocked unconscious. This may require a few attempts, but try to
get him close to the gate just before the finishing blow, where he is
knocked a few feet back. He will not call the guards unless during the first
fight, when he attempts to retreat, you allow him go outside the lighthouse.
Reducing pauses
The game uses the hard drive extensively to cache (copy and reuse) game
data. This is done to optimize all loading the game does. It has been found
in rare cases on some Xbox 360s that the cached data can get overly
fragmented. This happens if the game takes a long time to load anything from
menus, dialogue, sounds, objects, levels, and more. To solve this problem,
reset your Xbox 360 and hold A as the game is booting. If any button is held
while the game is loading, it will clear its hard drive cache and create a
new one. Once you see the Bethesda Softworks logo video, the game is already
loaded, and the cache should have been cleared. Note: This does not effect
your game in any way other than loading. You will not lose any saved data.
Berserk skulls
When you must make your way through a series of caves at the beginning of
the game, there will be some ropes hanging from the ceiling with four skulls
attached to them toward the end of those caves (just before you get
outside). Shoot the far top and far right skull with your bow. This should
make that line of skulls go berserk.
Get behind Arena gate
Go into third person view in the Arena. Go left when the gate drops and jump
on the ledge where the other locked gate is. While pointing toward the gap,
look left and right a few times to wiggle through the gap to get behind the
gate. You cannot get hit and can just conjure skeletons to do all the work.
Do the same thing to get out.
Stuck in jail forever
Note: Save your game before attempting this glitch. Do something bad so that
the guards will go after you. When they catch you, chose go to jail. While
in jail, stand next to the cell door while in Sneak/Crouch mode. The guard
should walk by after a few minutes. When he does, press A to pickpocket him.
Keep stealing from him until he catches you. This time the guard will not
ask you to go to jail, pay the fine, etc., he will just try to kill you. The
guard however cannot open the cell door. He will just keep running toward
you, but cannot do anything. You cannot hurt him because you cannot punch
through the cell door. If you go to your bed and select "Sleep your
sentence", it will say that you cannot because enemies are nearby. You are
now stuck in jail forever, or until you load another game.
Cannot fast travel anywhere
Note: This glitch requires that you are a part of the Thieves Guild. This
glitch will be easier to undo if you save your game beforehand so that it
can be reloaded. Do something to where a guard will chase you. When he
confronts you, select "Resist Arrest". Run to any person in the Thieves
Guild that can take your bounty away. Once you get to that person, make sure
that the guards are still by you and are chasing you. Before the guards can
get to you, talk to that thief and select the "Take Off My Bounty" option.
After he takes it off, the guards will still be chasing you. Go up to a
guard, hold Block, and select "Talk" to say that you surrender. This is in
the game because if you hurt a friend and he starts hitting you, it allows
you to tell the friend that you are sorry and he will stop. The guard will
stop hitting you. Go to your map and try to fast travel anywhere. The game
will say you cannot because guards are chasing you.
Gamerscore points
Accomplish the indicated task to get the corresponding number of Gamerscore
points:
Escaped the Imperial Sewers (50 points): Escaped the Imperial Sewers, Main
Quest Beginning.
Closed an Oblivion Gate (50 points): Closed an Oblivion Gate, Main Quest.
Located the Shrine of Dagon (50 points): Located the Shrine of Dagon, Main
Quest.
Delivered Daedric Artifact (50 points): Delivered Daedric Artifact, Main
Quest.
Destroyed the Great Gate (50 points): Destroyed the Great Gate, Main Quest.
Champion of Cyrodiil (110 points): Successfully completed the Main
Questline.
Murderer, Dark Brotherhood (10 points): Join the Dark Brotherhood.
Slayer, Dark Brotherhood (10 points): Reached Slayer rank in the Dark
Brotherhood.
Eliminator, Dark Brotherhood (10 points): Reached Eliminator rank in the
Dark Brotherhood.
Assassin, Dark Brotherhood (10 points): Reached Assassin rank in the Dark
Brotherhood.
Silencer, Dark Brotherhood (10 points): Reached Silencer rank in the Dark
Brotherhood.
Speaker, Dark Brotherhood (10 points): Reached Speaker rank in the Dark
Brotherhood.
Listener, Dark Brotherhood (50 points): Successfully completed the Dark
Brotherhood Questline.
Pit Dog, Arena (10 points): Joined the Arena in the Imperial City.
Brawler, Arena (10 points): Reached Brawler rank in the Arena .
Bloodletter, Arena (10 points): Reached Bloodletter rank in the Arena.
Myrmidon, Arena (10 points): Reached Myrmidon rank in the Arena.
Warrior, Arena (10 points): Reached Warrior rank in the Arena.
Gladiator, Arena (10 points): Reached Gladiator rank in the Arena.
Hero, Arena (10 points): Reached Hero rank in the Arena.
Champion, Arena (10 points): Reached Champion rank in the Arena.
Grand Champion, Arena (50 points): Successfully completed the Arena
Questline.
Pickpocket, Thieves Guild (10 points): Joined the Thieves Guild.
Footpad, Thieves Guild (10 points): Reached Footpad rank in the Thieves
Guild.
Bandit, Thieves Guild (10 points): Reached Bandit rank in the Thieves Guild.
Prowler, Thieves Guild (10 points): Reached Prowler rank in the Thieves
Guild.
Cat Burglar, Thieves Guild (10 points): Reached Cat Burglar rank in the
Thieves Guild.
Shadowfoot, Thieves Guild (10 points): Reached Shadowfoot rank in the
Thieves Guild.
Master Thief, Thieves Guild (10 points): Reached Master Thief rank in the
Thieves Guild.
Guildmaster, Thieves Guild (50 points): Successfully completed the Thieves
Guild Questline.
Associate, Mages Guild (10 points): Joined the Mages Guild.
Apprentice, Mages Guild (10 points): Reached Apprentice rank in the Mages
Guild.
Journeyman, Mages Guild (10 points): Reached Journeyman rank in the Mages
Guild.
Evoker, Mages Guild (10 points): Reached Evoker rank in the Mages Guild.
Conjurer, Mages Guild (10 points): Reached Conjurer rank in the Mages Guild.
Magician, Mages Guild (10 points): Reached Magician rank in the Mages Guild.
Warlock, Mages Guild (10 points): Reached Warlock rank in the Mages Guild.
Wizard, Mages Guild (10 points): Reached Wizard rank in the Mages Guild.
Master-Wizard, Mages Guild (10 points): Reached Master-Wizard rank in the
Mages Guild.
Arch-Mage, Mages Guild (50 points): Successfully completed the Mages Guild
Questline.
Associate, Fighters Guild (10 points): Joined the Fighters Guild.
Apprentice, Fighters Guild (10 points): Reached Apprentice rank in the
Fighters Guild.
Journeyman, Fighters Guild (10 points): Reached Journeyman rank in the
Fighters Guild.
Swordsman, Fighters Guild (10 points): Reached Swordsman rank in the
Fighters Guild.
Protector, Fighters Guild (10 points): Reached Protector rank in the
Fighters Guild.
Defender, Fighters Guild (10 points): Reached Defender rank in the Fighters
Guild.
Warder, Fighters Guild (10 points): Reached Warder rank in the Fighters
Guild.
Guardian, Fighters Guild (10 points): Reached Guardian rank in the Fighters
Guild.
Champion, Fighters Guild (10 points): Reached Champion rank in the Fighters
Guild.
Master, Fighters Guild (50 points): Successfully completed the Fighters
Guild Questline.
Dank an:
Achim S.
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