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Playstation 2 - Cheats:
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Prince of Persia: Warrior Within
Illustration Gallery
Successfully complete the game to unlock the Illustration Gallery.
Alternate ending
Successfully complete the game with all nine Life Upgrades to view an
alternate ending.
Play as maggot man
When you reach the portal room for the second time, when you have to switch
the time to the present for the first time, the Prince will say that
something is wrong. You must run the switches on the wall to make the portal
work correctly. Do not run the switches on the wall. Instead, enter the
portal as it is and you will switch the time to the present. Save the game,
then exit and load the game. You will now be playing as the maggot man. In
this mode you will constantly lose life and much more health when hit than
in normal mode. However your attacks will be very powerful and you are much
more quicker. Note: Save the game on a different file if you wish to
continue the game as the Prince.
Glowing sword
Go to the Mystic Caves with a sword that can break walls. Pass the first
gate that unloced to find a passage divided by a pit with a switch on the
floor. Jump into the pit and get through the breakable section of wall at
one end. Break the weapon rack that is behind it to get the glowing sword.
This secondary weapon does a large amount of damage, but with every use will
also increase damage given to the Prince.
Hockey stick
After getting a sword that can break walls, return to the Central Hall
during the Throne And The Mask level. Turn the lever to cover the ground
level gap. Follow the same path used to get the Life Upgrade in this area.
However, instead of entering the door, turn right and break the part of the
wall with sand coming down with your sword to find a weapons rack that is
hiding the hockey stick weapon.
Pink flamingo
After getting a sword that can break walls, get to the Garden Hall (Present).
Begin at the middle passageway at the very top of the hall. Wall run to the
rope, then wall run to the central platform. Turn to the left and walk
through the rubble that should be in front of you. Turn around and hold onto
the platform you were just standing on. Then, jump across the gap to the
next platform. To your left is another platform with a switch. Once there,
use the switch then go back to the platform you were just on. Climb on the
block that is now here, then do a vertical wall run and jump to get to the
beam above. Walk along the beam to the right then jump to the ledge on the
far wall. Follow the ledge until you find an alcove. Drop down into the
alcove and use your sword to break the rear wall on the right side. The pink
flamingo weapon is hidden in the weapon rack. One hit from it can knock
anything except Bosses to the ground.
Rayman's glove
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka
chase. Notice that the passageway branches during the second and third
Dahaka chase. Turn left here and find the weapon rack immediately to your
left. Break the weapon rack to collect Rayman's glove. One hit from it can
knock anything except Bosses to the ground.
Teddy bear
One of the miscellaneous secondary weapons is the teddy bear. Locate it
after earning the Scorpion Sword in the clock (west) tower. There are three
encounters with a giant golem enemy in the clock tower when you initially go
through it. The first is before you start negotiating the vertical climbing
of the tower (past); the second is atop the clock tower (past); and the
third is stationary and throws exploding monsters in the clock tower's
second area (past). Look for the room where the second giant golem enemy is
found. You need to be in the present (find a time portal) and drop into the
water-filled dead end past the golem's room. Break the wall and retrieve the
teddy bear. The teddy bear is almost unbreakable and does almost no damage,
but has the ability to restore lost life to the Prince with each successful
blow on an enemy.
Defeating enemies quickly
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L1) when you
are climbing up its back. Once you get up there, start hitting it as much as
possible. Eventually, before time runs out or it has the chance to throw you
off its back, you will be able to stab it in the neck and it will fall. By
doing this, you will only use one Sand Tank and it will be refilled by its
death. Note: Do not use any other Sand Tanks prior to jumping on its back,
or else you will waste them and not get them back too quickly. Note: You may
have to use two Sand Tanks while on its back if it is used too early.
When you are on a cliff or platform with areas to fall off and enemies start
attacking in groups, just throw them off instead of wasting Sand Tanks or
fighting them all head on. This saves time, especially when you reach The
Cliff as the Sandwraith.
Defeating the first Boss
Block and do the attack were you jump behind her, and attack her twice.
Remember to block immediately after this or she will hit you down.
Defeating the Crow mini-Boss
Use the following trick to defeat the mini-Boss that is formed from the evil
crow enemies encountered in the beginning of the game after the ship level.
Jump over him and slash him in the air repeatedly. By doing this, he cannot
hit you. You must wait a few seconds between attacks. Also, in the last two
stages, you will be on platforms; be careful that you do not fall off.
Defeating the mechanical tower Boss
To defeat the large Boss on the mechanical tower stage, continuously hold R1
to block, and dodge all his attacks by pressing X while blocking. Control
the direction of your dodge by moving the Left Analog-stick. Note: Dodging
to the left or right is best. Blocking his hits will not work, as you will
die after four hits. He has no armor on the back of his legs; when you get
behind him, hit his legs and prepare to dodge again. After a few times of
doing this, he will fall to his knees. You will be able to jump on his back
by pressing X. Strike him in the head with your sword five to eight times.
He will then throw you off if you do not jump off in time. Repeat this three
or four and he will die.
Defeating The Dahaka
You must have all nine Life Upgrades to gain the final sword, The Water
Sword, to fight The Dahaka and receive the alternate ending. Before you
enter the Central Chamber the second time, make sure you go to the pedestal
in the middle of the hourglass room to receive the Water Sword. Enter the
Central Chamber to trigger the intermission sequence. Then, chase the
empress to trigger the alternate Boss fight with The Dahaka. This can be a
very tricky Boss (especially under the hard difficulty setting), and he may
seem very cheap at first. Immediately when the fight starts, trigger the
Ravages Of Time attack against the beast. Do this twice, then run around and
refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through
the ground in front of you. The best tactic to avoid them is to run around
in a circle -- they will not touch you. After your Sand Tanks are filled, go
back towards him. When you get close to him, he will shoot tendrils out of
his stomach at you. Roll under them then activate Slow Time and hit him
until his health is about half way down. An intermission sequence will
start, and the beast will be hanging on the side of the cliff. Run over to
him and use Ravages Of Time as much as possible. When his health gets too
low, he will jump up into the center of the stage and regain half of his
health. This is when he becomes angry and things get tricky. He will try to
jump on you multiple times. Run around the stage collecting the sands,
rolling out of the way when he jumps towards you. If he misses you, he will
try to shoot his tendrils at you; just run or roll away from him. Eventually
he will go back to shooting tendrils out of the ground. When your sands are
full, run towards him and use the same tactic as before. When your down to a
couple of Sand Tanks, fill up again. The strategy is to get his health as
low as possible before he gets knocked to the side of the cliff, then use
either Slow Time or Ravages to kill him off before he jumps back up again.
Defeating The Empress Of Time
To defeat the empress of time for the last time, dodge all her attacks,
especially the kicks. Do not let her get near the girl in red. When only a
little of her life remains, keep blocking and press Triangle or Square.
Defeating Shadi
This is an easy but precise way to defeat Shadi. Attack her until you hear a
large "clank", which indicates that she has blocked. Then, roll to the side
of her. When this is done, most of the time you will be able to get behind
her and repeat the attack. You should get to hit her about four times (and
possibly up to six times) before she blocks. However, sometimes you may only
hit her about two times before she blocks. You must listen for the "clank".
Life Upgrade locations
1 (Past): After fighting the girl in black a second time, pull the large
altar on ground level of the sacrificial chamber to reveal a secret door. Go
through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the
Prince has an intermission sequence with the maggot man creature, go into
the large courtyard-like room with a timed floor switch next to some stairs.
This switch opens a low gate at the top of the same set of stairs. Go
through that trapped hallway for the second Life Upgrade.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of the
chasm. Use long wall jumping to slow the Prince's descent down to the level
of the door. Past that door is a trapped hallway that leads to the third
Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is overgrown
with vegetation and is directly below a box and folding bridge puzzle. It is
in the same vicinity as the first switch that turns on the water for the
Garden Tower. A break in the fencing allows the Prince to drop off and use
ledges to access a door underneath the overgrown vegetation room. The fourth
Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up
after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that
throws explosives. One breakable wall is a save point, but there is a second
breakable wall on the other end of the room leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant
Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two
breakable walls are here -- one has a switch, and the other has the door
which requires Slow Time to access. The seventh Life Upgrade is past that
door.
8 (Past): After entering the Library, the Prince will need to pull out two
bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall with
three levels of ledges that may be climbed/sidled. This is a detour to the
eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set of
platforms to finally reach the switch atop the room, just before sacrificial
pit. Go back there when you get a sword that can break walls. Make your way
back up this room. Look carefully when on the top platforms. There should be
a set of metal bars in one of the wall that seem damaged. There is a crate
behind those bars. Break the metal bars with your sword. Bring the crate
onto the platform and look up. You can use the crate to access a passage in
the roof to reach the ninth Life Upgrade.
Dank an:
Michael L.
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