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Playstation 2 - Cheats:
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Madden NFL 07
QB On Target card
Enter "WROA0R" as a code to get the QB On Target card. This card makes your
Quarterback have 100% accuracy for one half.
Mistake Free card
Enter "XL7SP1" as a code to get the Mistake Free card. This card makes it
impossible for you to throw an interception or fumble the ball for one half.
Lame Duck card
Enter "5LAWO0" as a code to get the Lame Duck card. This card forces your
opponent to throw nothing but lob passes for one half, which allows the
defense more time to react to the ball, and leads to more deflections and
interceptions.
Easy Madden Tokens
Use the following trick to get easy Madden Tokens in Two Minute Drill mode.
Go to the roster of the team you are going to use and raise their stats so
that their entire offensive line, fullback, and halfback are very good. Then,
decrease the speed and awareness for the defensive players on the team you
are going to play against. Next, go to Two Minute Drill mode and set the
difficulty to "All-Madden". If you plan to run against the defense, try a HB
Toss to run on the outside. If you pass, throw Hail Marys the entire time.
Your receivers that are good should beat the defensive backs, especially if
you make them very tall and skinny.
Set the game difficulty to "All-Madden". Then, go into the AI settings and
set all of the human stats (QB Accuracy, O-line, Pass Blocking, etc.) to the
maximum. Next, set all the CPU stats to the lowest. Set the quarters to five
minutes and choose a team with a good running back, such as Denver, Seattle,
or Washington. It will still be difficult to pass even with the CPU stats
are as low as they are. You should be able to get well over 500 rushing
yards and 700 Madden Tokens per game.
Better lead blocking
The trick to effective blocking is learning when to use the different blocks.
Impact Blocks (Right Analog-stick Up) are more effective if you have a size
advantage against the player you are blocking, while Cut Blocks (Right
Analog-stick Down) are more effective if the defender is bigger than you.
Turn Blocking (L2 and R2) works best for offensive linemen when they are
trying to create an interior hole for the running back. If you get beat and
you must resort to dirty tactics, try Holding (L1).
Better running
When running the ball, the Highlight Stick is the best way to beat a
defender in the open field. Press Up on the Highlight Stick to cause the
ball carrier to play to their strengths and attempt to either power through
or quickly shake past the defender. Press Left, Right, or Down on the
Highlight Stick to make the ball carrier do a quick juke move in the
specified direction. These moves are great for keeping your opponent
guessing.
Cut Moves (L1 and R1) are a quick way to change the direction of the ball
carrier without having to lose too much speed. If you are running in a
certain direction and the defense is closing in, cutting in a different
direction can be a good way to get past the defenders. These moves are best
done by quicker running backs with high agility ratings.
When the running back has the ball in the backfield, you can use the Cut
Moves (L1 and R1) to get through the holes in the offensive line. These
moves are called Behind the Line Jukes, and they can only be performed when
the ball carrier is approaching the offensive line. These moves allow the
ball carrier to turn his hips and squeeze through small holes in the
offensive line that normally he would not be able to get through.
Use Performance Institute more than once per week in Hall Of Fame mode
Use the Performance Institute on the day of a game. Save the game to a
memory card, then remove the memory card. Next, simulate the game, then exit
the game without saving. Insert the memory card back in and load your
superstar. You will be able to use the Performance Institute again while
still retaining the benefits gained from the last time you used it. Repeat
this process as many times as desired to raise all Performance Institute
stats. -From: Brian Hernandez
Better agent in Superstar mode
Answer the interview questions as a team player. Then when you hire an agent,
more of them will want to sign with you.
Keep Influence and Role points in Superstar mode
When you finish a game in Superstar mode do not save or turn off the system.
Do all the practices and gameplans and start the next game. Do the coin toss
and choose to receive or kick or direction depending on coin toss. When you
get to the screen with the play the coach picked for the kickoff, pause the
game. Save the game and then turn off the system. When you turn the game on
and load Superstar mode, you should have all of your Influence and Role
points from the previous game. For example, if you finished game 1 with 100
influence points, you will have 100 influence points at the start of game 2
to build on.
Dank an:
Tom E.
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