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Final Fantasy X-2
Completion bonus
Successfully complete the game to unlock the "New Game+" bonus at the main
menu. Select this option to start a new game with all characters keeping the
items that were obtained during your first game.
Changing dress/job
During a battle, press L1 during your characters turn and a plate will
appear. Choose your desired dress and press Action to activate it. For Yuna,
once you get the Special Dress, you can use it during battle. During Yuna's
turn, press L1 then R1 to the change to the Special Dress.
Skip intermission sequences
Pause the game during an intermission sequence, then press Square to skip
the current scene.
In-game reset
While playing a game, press L1 + L2 + R1 + R2 + Start + Select.
Secret scene
Get to the scene after Djose Temple where Yuna falls into the gaping hole
and ends up on the farplane. First, she meets Shuin. Later, Shuin goes away
and then the three main leaders of New Yevon, Youth Alliance, and Al Bhed
appear. After they give Yuna a couple of Akagi Spheres, the scene will
change. Suddenly Yuna will be in a black room with a spotlight on her. In
this scene, you can walk around the dark room for a few seconds. If you
continuously press Circle during that time, you will be presented with a
secret scene. It is called "The Whistling Scene", and you will see Yuna
scream then hear a faint whistle. She looks over to see a shadow of Tidus.
She will then run after Tidus and follow him along a path until he
disappears and she returns to the airship. Remember, do not stop pressing
Circle button until you are sure the scene has finished. Note: You need to
do this secret scene to get the "perfect ending".
Easy AP
Use this trick to easily master your Spheres. First, get the Key To Success
accessory, which doubles everything (HP, MP, AP earned, experience earned,
etc.), and the AP Egg accessory, which triples the amount of AP earned.
Equipping both of these to one character turns one AP into six. Go out and
buy 99 of any one item (Potions recommended). Enter battle against a fairly
easy opponent, and each turn have the characters use a Potion on themselves.
Since using items gives you AP, and you have the two accessories equipped,
watch those Spheres get mastered in no time.
This trick requires the Lure Bracer and the Treasure Hunt Garment Grid (obtained
from Shinra in Chapter 3 or 5 by adding a coin in the Sphere Break game that
says Item or Rare). Set your Cursor to "Memory". Equip everyone with the
desired Dress Sphere. Go to a place where the enemies are strong enough to
withstand several hits from your party, but not strong enough to kill you
easily (such as Zanarkand Ruins, Mt. Gagazet, Calm Lands). Get into a battle.
Have everyone use Mug. Each Mug attack used gains 1 AP to your character. It
is best if you have the Key To Success and AP Egg, but either way works
well.
Easy experience
Go to a place where the enemies do very little damage, such as Besaid,
Kilika, etc. Have someone in the White Mage Dress Sphere, and the other two
characters in any other Dress Sphere. Set your configuration so that your
Cursor is on Memory. Go into battle. Eliminate all but one enemy. Have the
White Mage use Pray, and have the other two characters do a move that will
not harm the enemy (for example, Sentinal, Steal, Pilfer Gil, etc.) Note: Do
a move that does not require MP. Pause game play once they all have their
orders. While paused, keep the X button held with a rubber band, tape, etc.
End the battle once you are done. You will be able to master Dress Spheres
easily.
Easy battles
To defeat enemies very easily, use the Alchemist Mix ability and combine a
Holy Water with a Fire Gem, Water Gem, Ice Gem, etc. This will create a
magic attack called White Hole which does about 10,000 damage to one enemy.
To find gems easily, you need to rare steal from Flan Rojo, Flan Blanco,
etc.
Easy healing
Once you get at least one Mage Dress Sphere (White Mage or Black Mage
recommended), healing is much easier out of battle. Equip each girl with the
Mage Sphere. This will drop their max HP drastically. Then, use Potions or
Cure to heal them, then return their Dress Sphere to what it was before.
Since the HP transitions go by percentage, and not a flat amount, having a
Mage with 500 max HP fully healed transfers to a warrior with 1500 max HP,
fully healed.
Fast Black Mage skill learning
The best place to do this is in Kilika Woods, near the save point. You will
run into the Red Element and this is the monster that will "help" you. Being
near a save point means you will not have to waste any Ethers or else.
Usually you will run into two Red Elements and that flying bug. Kill the bug
and one of the Red Elements. Then, switch the other two characters to the
White Mage garment, and keep one still wearing the Black Mage garment. Make
that person keep casting Fira. It will not affect the Red Element, so you
will not kill it. Having the other two Praying will make the element unable
to kill you. Keep on casting Fira until you run out of MP, then switch one
of the White Mages into a warrior and kill the monster (Pain recommended).
Repeat this several times until most of your skills have been learned.
Taking advantage of Garment Grid
Before the battle, make sure that transformations are on full mode. At the
beginning of any battle, when all your characters are ready to act,
simultaneously move them through the grid together. This will start a chain
of constant wait mode. When the girl is done changing, she can automatically
choose again. String all the transformations one after the other with all
girls until you pass through all the gates on grid and get back to the job
you want, resulting in having all the boosts from the Garment Grid before an
enemy can even choose to attack (due to the constant string of wait mode).
This is very useful with some Garment Grids, such as Tetra Guard to absorb
Fire, Water, Ice, and Lightning before an enemy can attack you.
Using Special Dress Spheres
To use each character's special Dress Spheres, you must activate all the
Dress Spheres on your Result Plate (all lines in the plate should be glowing
in blue). If activated, the "R1 Special Dress Change" message will flash. To
change, press R1 and Action. The only difference is that the Special Dress
Sphere will control the other character, and the character using the special
Dress Sphere will be the only one who will receive the experience.
Good character strategy
Use Yuna and Paine as Warriors and Rikku as a Thief. Also get Yuna to use a
hidden dress called Healer, which works better than White Mage. As you get
further in the game, there will be more new dresses. Do not use any of them.
Although some of them may seem strong, they are all all pretty much useless.
Get Paine something with Pierce and keep hacking at your enemies while Yuna
heals when needed. Have Rikku steal from whoever you see. You will be
surprised at what you can get from just stealing from a Ghost or some sort
of a strong monster.
To complete this game, you will need to be at around level 50 to 60. You
should have mastered a few jobs along the way. Have Yuna master White Mage
and Item Shooter if possible. Get Paine to master Black Mage and Dark Knight
if possible. You should get Rikku to Master Berserker. Making Yuna master
those two specific jobs will make her an ultimate healer. She will heal very
well. If you are really into the game, you could have her master the Trainer
job if you would like her as an attacker as well. Having Paine master Black
Mage and Dark Knight will make her a major attacker. Also, after mastering
Dark Knight she gets an ability that will allow her to use all learned Black
Magic. Having Rikku master Berserker will use her speed to a major advantage.
Berserker gains counter abilities. Once mastered, you will be able to
counter attacks, missed attacks, and magic attacks. Berserker is also a very
powerful attacker and is very fast. The ATB bar for that particular job is
small, which will allow you to attack many times. All this combines for a
very powerful team. The only downfall to this is Yuna's lack of HP, because
of the healing jobs. Use your more powerful characters to protect her
whenever possible and keep a good amount of Phoenix Downs available.
Use the following information to create a good party at about level 25. It
includes a level 25 Black Mage who can cast a Fira spell for around 500 to
925 damage. For Yuna , set as White Mage and learn Cura and White Mage level
2. Give Convertous Dress Sphere and when the battle starts, move her over
the Osmosous Sphere and back to White Mage so that she can drain MP from
enemies. It is also recommended that she be given the SOS Regan Bangle for a
good plus. For Riku, set as Gunner and learn Trigger Happy level 3 and On
The Level. Give Convertous Dress Sphere and when battle begins, also move
her over the Osmosous Sphere and back to Gunner so that she can also drain
MP from enemies. Give her the SOS Regan Bangle. For Pain, set as Black Mage
and learn Focus, Fira, and Black Mage level 3. Give her Seeping Cauldron
Dress Sphere. When the battle starts, move her over one of the +15 Magic
Spheres and back to Black Mage so she can get the bonus. Then, have her use
Focus six to seven times. This will really pump up her magic. Also, give her
SOS Regan Bangle for a nice bonus.
Easy AP and experience in Chapter 1
Note: This trick requires a controller with an auto-fire feature. At the
start of the game after the fight with "Yuna" and during the chase, you will
fight two goons. In the next area, you will fight two goons and two fem
goons. In that roomm run over to the dock and you will see a Mog bent over
and shivering. When you try to talk to it, it will heal you fully. Set
yourself directly against her, and use the auto-fire feature. A fem goon
will run around the corner and attack you. Remain there for a few hours to
get all of ability for the thief and warrior.
Easy money in Chapter 2
Clear off O'aka's debts by buying 100,000 gil worth of items from him on the
Airship. After you have cleared the debt, O'aka will start selling you items
very cheap. Buy 99 of the items he sells, then fly to another location and
sell them at over twice what you bought them for. For example, buy 99 High
Potions from him for 50 gil each (total cost of 4950 gil). Then, fly to the
Calm Lands and sell the High Potions for 125 gil each, for a total of 12375
gil. That is a quick profit of 7425 gil.
Instead of traveling to another place after you pay off O'aka's debt to make
a profit of a little over 7,000 gil, just buy 99 Hi-potions from O'aka for
50 gil apiece. Then, go over to the Barkeep (behind the counter on the
Airship in Cabin, which is next to where O'aka is selling) and sell him the
Hi-potions for 125 gil each. This makes it easier to make money much faster
rather than to travel to another shop to keep selling Hi-Potions.
Note: Once O'aka's debt is paid and you have enough money, buy 99 of
everything from him, then sell all of that to the barkeep. You will make a
profit of 16,830 gil.
To do this, you must be within Chapter 2 and talk to Tobil. He is at the
MoonFlow. During Chapter 1, you must save the delivery trailer from the
bandits, and upon doing so, Tobil will give you a Dress Sphere. Within
Chapter 2, talk to Tobil yet again. He complains that no one is buying
tickets and puts you up to the job in doing so. You can also make a huge
profit. Use this to make 10,000 gil within five minutes. You only have ten
tickets. The customers are as follows:
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500 gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere (will pay
1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to 1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest price)
Go on the other side of the Moonflow (ride the Showpuff); the child wearing
white shirt, standing beside Hypello (will pay up to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side of the
Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction of going to
Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher. You also will receive Seething
Cauldron Garment Grid, Muscle Belt.
During Chapter 2, visit Guadosalam. Visit the hotel owner and choose the
"Got any data?" option. Note: Save the game first. The hotel owner will ask
for 10,000 gil for a clue regarding somebody in Guadosalam who could buy the
data from you. Pay the person. If the clue is "It's the last person you'd
expect, no question", the buyer for some reason is the person who you bought
the data from. If it is a different clue, restart the game and keep trying
until you receive that clue. If you get the clue, return to the hotel and
press Square to ask if the hotel owner wants to buy the data. He says "Yes",
and in return gives you 100,000 gil, giving your an easy 90,000 gil profit.
Easy AP in Chapter 2
Be on Chapter 2 with a Lure Ring, White Mage Dressphere, and the dresses you
would like to master. Go to Besaid Islands and to the zone where there are
the waterfalls and bridges. When heading frp, the Save Sphere towards the
beach, you will reach the first of the two bridges. Behind the first one is
a little passage to go down. Down there is a chest containing an item
(varies depending on the chapter). Once there, set up one of your three
characters as a White Mage and the other two as characters where the first
command is to attack. Note: This does not work for Black Mages. Once you
have the proper dress on, equip one with the Lure Ring. If you have time,
leave the menu screen, and hold Left. A battle should happen quickly, and
the enemies (if done before the end of the chapter) should be easy to
defeat. Hold X and the two fighting classes will instantly attack, and the
person as the White Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to the left, causing the
character to run left. Since nothing needs to be pressed Left in battle
screens, it will not effect the battle. Also, tape down X. Watch a few
battles to make sure it is working correctly. In a little over an hour, you
can master one Dress Sphere per person. Note: Change the dresses, keeping at
least one a White Mage for an easy AP gain.
Easy experience in Chapter 2
When you have completed the first level of Gunner's Gauntlet on Chapter 2,
(defeating the man with 500 points on Besaid Island), play it until you
complete level 6 by obtaining 1300 points. After that, try the next level.
However, instead of trying to obtain the minimum (1,400 points), try for
2800 points. With some practice, and if you are able to keep your chain bar
full, it is an easy shot. If you do not reach 2800 points, do not finish the
game. Instead, die or let the timer finish. Getting 2,800 points on max
level is more difficult; there are too many enemies and you do not have time
to kill them all without being hit. Also, on level 7 there are a lot of
enemies, but just enough to give you time to kill them. Another trick to
avoid being hit is to go behind the last big waterfall in the area just
before the big machina, and stick to the ledge closest to the screen. This
way, monsters will pass behind you without hitting you; the only thing you
have to worry about is having enough ammunition.
Easy experience in Chapter 3
After you save the tourists in Chapter 3, go back into the Cave of the
Stolen Fayth and equip a Lure Bracer on one of your characters. Battle here
for a few hours for easy experience and AP. This is also a good location in
Chapter 5 as well, but not as good as in the Farplane. After you defeat
Shiva, spend some time running around the Save Sphere that she leaves
behind. This is the best place to train in the entire game.
Easy AP in Chapter 5
Be on Chapter 5 with a Lure Ring, White Mage Dressphere, and the dresses you
would like to master. Go to Bevelle and to the underground passage that the
Kinder Guardians found. After talking to the old man, and getting Crimson
Sphere 6, run straight and drop down the hole. You will be on level one.
Make sure the level is like a circle, with a Ton Berry standing on a small
platform by himself when you first enter. If it is not set up like this,
restart the level repeatedly until it is. Once it is like that, go to the
top left corner. Once there, set up one of your three characters as a White
Mage and the other two as characters where the first command is to attack.
Note: This does not work for Black Mages. Once you have the proper dress on,
equip one with the Lure Ring. If you have time, leave the menu screen, and
hold Left. A battle should happen quickly, and the enemies should be easy to
defeat. Hold X and the two fighting classes will instantly attack, and the
person as the White Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to the left, causing the
character to run left. Since nothing needs to be pressed Left in battle
screens, it will not effect the battle. Also, tape down X. Watch a few
battles to make sure it is working correctly. In a little over an hour, you
can master one Dress Sphere per person. Note: Change the dresses, keeping at
least one a White Mage for an easy AP gain.
Black Lore in Besaid
In Chapter 3 and 4m go into the village of Besaid and run against the dog
that is running around there. This is the same dog that gave you Valefor's
secret bonus Overdrive in Final Fantasy 10. If you run at him and press X
enough, he will cough up the Black Lore, which is an accessory that allows
you to use your Black Magic.
Rikku's Special Dressphere in Bikanel Desert
Go to Bikanel Desert during chapter 2. Nhadala thinks something that strange
is happening near the Oasis. Talk to the pilot twice and ask him to go to
the Oasis. When you arrive, go to the waters edge and you will get Rikku's
Special Dressphere Machina Maw. Note: You can only get the sphere in chapter
2.
Besaid Key in Calm Lands
In Chapter 3 when you have to fight all the Aeons, go to the Calm Lands cave
where you obtained Yojimbo. You will be assigned to a mission. Complete it,
and the man that you rescue in the mission will give you the Besaid Key.
Aurora's Rain in Chamber of Fayth
In Chapter 3 where you must fight the Aeons, go to the cave northeast of the
Calm Lands where you obtained Yojimbo. The cave is also called Fayth Scar.
You will be assigned a mission to rescue the people from the cave. Rescue
the people and they will give Spheres from which you can make the cave's
teleporter (the last one) work. After rescuing the people, go to the
teleporter and go to the Chamber of Fayth. Defeat Yojimbo and you will be
transported back to the Airship. Go to the Chamber of Fayth again to get
Aurora's Rain, which lets Floral Fallal exceed 9999 HP.
Yuna's Special Dressphere in Djose Temple
During chapter 2 when you look for three uniforms, at the Djose Temple head
south to the Djose Highroad until the party sees some of Leblanc's goons
near a hover. In the intermission sequence, you will hear them saying that
they lost a sphere. Continue south, battling enemies. Down the road, look
for the sphere on the floor containing Yuna's special dress.
Movie and Music Spheres in Luca
You can buy the Music and Movie Spheres at Luca. Go to the theater and talk
to the women inside the counter. The Movie Sphere costs 2,000 gil and Music
Sphere costs 1,000 gil.
Unerring Path Garment Grid in Macalania Woods
In Macalania Woods in Chapter 1, find Tromell in the woods. Talk to him four
times to initiate four different scenes. On the fourth scene, he will give
you Paine's special Dressphere, Full Throttle, and the Unerring Path Garment
Grid. This grid has only two slots; changing into special Dresspheres is
extremely easy.
Paine's Special Dressphere in Macalania Woods
Go to Macalania Woods in Chapter 1 Go to the area where Auron took you to
get your first Jecht Sphere in Final Fantasy 10. It located is near the exit
(where you go to Rin's Traveling Service) to the right. When you get there,
talk to Tromell four times to get the special sphere. It is also possible to
get Paine's Special Dressphere in Chapter 2. Go to Macalania in Chapter 2
and follow the lightning path. When you reach the end of it, you will see
four paths, Choose the top-right path and there should be a musician
standing at the end. He will tell you to find his friends. Search the
Macalania forest area (which is a small one) and stand between every set of
butterflies you see. Once you find his friends, go back and talk to him.
Then, get out of that area and re-enter. You will see Tromell there. Talk to
him four times to get Paine's Dress Sphere.
Helios Garnment Grid in Moonflow
In the Moonflow area in Chapter 1, when you enter the location, a Hypello
begs for help. Help him and make sure none of the cargo is stolen by the
bandits. When you get to the end of the area, Tobli will give you the Gun
Mage Dressphere, a circlet, and the Helios Guard Garment Grid. If even one
of the cargo is stolen you will receive only the Gun Mage Dressphere. This
garment grid has four slots. When equipped, you can use Protect on the whole
party and also gives you SOS Protect.
Defeating Aeons
When fighting the Aeons such as Shiva or Ifrit, use the Garment Grid Tetra
Master. It makes it a lot easier if you are attacking with the four
elements.
Defeating Anima
When facing Anima in chapter 5, all he does is attack and Pain. If you
cannot defeat him by healing and hacking, level up and try again.
Defeating Black Elemental
Note: This is the Boss on the 40th floor of the Cloister Of Trials. Enter
the fight with all three of your characters as Gunners that have mastered
the Table Turner ability. Before the battle, equip all of your characters
with an accessory that protects against Berserk. As soon as the battle
starts, have all three use Table Turner. This should do massive amounts of
damage to the Boss, since his defense is 255 with some luck you can kill him
before he gets a chance to cast Ultima.
Defeating Chac
Note: This is the Boss on the 80th floor of the Cloister Of Trials. Chac is
a unique Boss, since it has the ability to Stone your characters even if
they are equipped with accessories that nullify Stone. Also, there is a good
chance that he will Oversoul at the start of the battle. First, make sure
that you have one character as a Gunner with the Trigger Happy level 3
ability learned. Make sure your Gunner is also equipped with the Cat Nip
accessory and is using the Highroad Winds Garment Grid. This will let your
Gunner attack as soon as the battle starts. After this is done, lower your
gunner's HP until it is in the yellow range. Try using the central lift,
kill your Gunner, then bringing them back to life after you have killed the
enemies. It is important that you do not save your game, as this will
completely heal your gunner. As soon as the fight, starts have your Gunner
use Trigger Happy level 3. This will cause 9,999 damage to the Boss on each
hit made with Trigger Happy. While your Gunner is using Trigger Happy, have
your other two characters use Softs and Phoenix Downs on anyone that needs
it. Remember to give your Gunner first priority for healing. After hitting
Chac with Trigger Happy three to five times, he should be defeated.
Defeating Concherer
Note: This is the Boss on the 60th floor of the Cloister Of Trials. Before
entering this fight, there are a number of things you must do. First, make
sure that you have one character as a Gunner with Trigger Happy level 3
ability learned and equip them with the Cat Nip accessory. After this is
done, you need to lower your Gunner's HP until it enters the yellow range.
Try using the central lift and killing your Gunner off, then bring them back
to life after killing the enemies. With these steps done, you are now ready
to take on Concherer. It is very important that you do not save your game.
Doing so will completely heal your Gunner. As soon as the fight starts, have
your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the
Boss for every hit you make with Trigger Happy. While your Gunner is using
Trigger Happy, have your other two characters use Phoenix Downs to bring
back any downed allies. If there are none, then they should be using a
Phoenix Down on your Gunner even if they are still alive. It should take
your gunner two to three turns to take down this deadly Boss.
Defeating the Magus Sisters
When facing the Magus Sisters in chapter 5, focus all your attacks at the
little one first, because she has the lowest HP. If you kill her first, then
they will not be able to perform their Overdrive. Next, go after the tall
one since she has a strong attack. Do not forget to cast Shell and protect
on yourself. Just keep hitting them until they die.
To defeat them easily, level up and have a high HP. Then, focus your attacks
on the fatter sister so they cannot use Delta Attack. As long as she is
alive, they can use that attack. Then, attack the taller one. Heal if
necessary. Finally, attack the smaller one. It may be difficult, but it is
effective.
There are two ways to go about this. First, it is recommended that you
defeat Cindy first. This will take away their chance of healing and
Not-So-Mighty Guard. She has a lot of health, so this will not be easy.
Start the battle with a White Mage and two strong attackers. Be sure you
have about ten X-Potions and a few Mega Phoenix. Try using a Samurai with
Fireworks and Fingersnap. Fireworks is extremely strong and is capable of
over 900 damage to each character. At first, have both of your attackers
take down Cindy quickly. Have your White Mage cast Protect first, then
Shell, or use accessories that nullify elemental damage; Mindy can cast
those very quickly. Chances are they will execute at least one Delta Attack.
After this, have your attackers use an X-Potion and have your White Mage
cast Curaga. It is likely that Mindy will use magic before you can heal, but
if she uses Passado, it will do no damage all fourteen times. Use Dispel and
Fingersnap on the other two after Cindy is dead. Then, focus on Sandy, then
Mindy. If you use a Samurai, the Nonpearil skill will guarantee a hit every
time. Keeping your party healed is crucial to this battle. Have your White
Mage cast either Cura or Cure throughout the entire battle. Prayer will be
too weak and if you leave them un-Shelled, Mindy's magic and Passado will to
tremendous damage. Sandy's Razzia will also leave you in trouble, but Shell
will decrease the damage about half, and Protect will also cut Passado's
damage considerably. Using Haste or Chocobo Feathers will also be
beneficial, as you can score more hits on Cindy or whatever sister you
choose to eliminate first.
Defeating Shiva
At the beginning of Chapter 5, talk to Rikku's brother. He will ask you five
things. Choose the first option twice and you will go to a hole inside
Shiva's temple. Keep going down and you will find Shiva. She is quite weak,
but there is one thing she can do. She will use Heavenly Strike on you. When
that happens, your character will be frozen and will not be able to move for
about four turns. Try to level up a lot and use Haste because she is very
fast. Have someone cast Shell and Protect so that the damage will be
reduced. When that is done, keep hacking at her until she dies.
Defeating Shuyin
When you fight Shuyin, attack with all the party members as a Gunner. Use
the level 3 Trigger Happy every round and use a Hi Potion when needed. If
your Trigger Happy does 150 to 200 damage, you should defeat him in less
than five rounds.
Defeating Vegnagun
Have all of your characters above level 45. Have two of your characters
equip the Dark Knight Dress Sphere and the other with the Alchemist. Equip
the Dark Knights with any accessories that boosts their health up to 9000.
Equip the Alchemist with the anything that raises her defense. Defeating
Vegnagun is easy. Use the Dark Knight's Darkness attack every round and have
the Alchemist use her stock of Mega Potions or Mix Potion with a Hi Potion
every round. Repeat this until you defeat Vegnagun.
Music Spheres
The set costs 136,000 gil and special Music Spheres 176,000 gil. The
individual cost is 2,000 gil. There are 71 Music Spheres altogether. There
names are:
Zanarkand
Prelude
Tidus' Theme
Run!!
Creep
Battle Theme
Enemy Attack
Game Over
Out of the frying pan
Victory Fanfare
Leap in the Dark
Underwater Ruins
The Blitzers
Wandering
Besaid
Spira Unplugged
Phantoms
The Trials
The Summoning
Braska's Daughter
Yuna's Theme
Good Night
Decision on the Dock
Movement in Green
A Fleeting Dream
Calm Before the Storm
Face Off
Grand Maester Mika
Luca
The Splendid Performance
Auron's Theme
Blitz Off!
Mi'ihen Highroad
Chocobo Jam
The Travel Agency
Seymour's Theme
Moment of Truth
Djose Temple
Ridess The Shoopuf?
Rikku's Theme
Oui Are Al Bhed
Guadosalam
Thunder Plains
Jecht's Theme
The Burning Sands
The Wedding
Assault
Tragedy
Believe
Servants of the Mountain
Macalania Woods
Via Purifico
Bravely Forward
The Unsent Laugh
Seymour's Ambition
Illusion
Yuna's Decision
Nostalgia
Peril
Launch
Challenge
Beyond The Darkness
The Void
The Truth Revealed
Pursuit
Gloom
Patricide
The Temple Players
Hum of the Fayth (special)
Lulu's Theme (special)
Wakka's Theme (special)
Finding the Cactuars
Lobivia: In the Oasis section of Bikanel Desert.
Toumeya Toumey: Sunbathing on the beach of Besaid Island beach past the
port.
Lobeira: Inside the treasure room where you found the second half of the
Crimson Sphere in Leblanc hideout.
Areq and Arroja: On the Calm Lands just before you enter Mt. Gagazet.
Islaya: In the northern part of the Thunder Plains, should be the ninth one.
Ciapa: On the highest point overlooking Kilika Port and Kilika Wood. Look
for a place to climb onto a ledge along the eastern path through the woods.
Erio: On the snowy mountain trail of Mt. Gagazet.
Bartschella: With Dona on Kilika island.
Frailea: Inside the Cactuar Hollow.
Finding the Experiments' Manuals
During Chapter 5, the Machine Faction at Djose Temple reveal the secret
project that they have been working on, the Experiment. It has been
constructed from the parts you have been digging up at the excavation site
at Bikanel Island. Defeat the Experiment once and you will be able to
explore the upper floors of the temple at your leisure. If you defeated the
Experiment before getting all of its levels up to 5, you will be enlisted to
help repair it. There are five repair manuals that you can obtain to help
the Al Bhed with their repairs, located as follows:
First manual: Visit the upper floor of Djose Temple. An Al Bhed man will ask
you for a password. That password is "MARNELA", named after the matriarch of
the Cactuars at Bikanel Desert. Once the password is given, he will give you
the manual.
Second manual: Obtained from a man sitting in the room to the left of the
stairs in Djose Temple.
Third manual: Walk to the right of the temple entrance. You will find three
monkeys in a circle. Stand between the monkeys and wait for all three of
them to jump at the same time. Press X to receive the manual.
Fourth manual: Examine the Machina to the left of the crowd of people at the
northern part of Mi'ihen Highroad.
Fifth manual: Found in a treasure chest at the Ruin Depths beneath the
Chocobo Stables in the Calm Lands.
You can fight and repair the Experiment repeatedly until you get all of its
levels up to 5. Once that happens, the Machine Faction will lose control of
it and it will be up to you to take it out for good. By defeating it you
will receive Magical Dances, Vol. II, which will enable Songstresses to
learn the Magical Masque ability.
Blue Bullets abilities
The following Blue Bullet's abilities are required to master the Gun Mage's
DSP:
Fire Breath (Bariivaruha)
In Chapter 3, 4, and 5 at Thunder Plains, Calm Lands, and Mount Gagazet.
Seed Cannon
Leucophylla: In Chapter 3 and 5 at Besaid, Calm Lands, Mt.Gagazet and
Bevelle Tower Floors 24-26
Cephalotus: In Chapter 3 and 5 at Besaid, Mi'hen and Bevelle Tower Floors
30-32.
Stone Breath
Tomb: In Chapter 3 and 5 at Djose, Calm Lands and Bevelle Tower Floors
27-29.
Tomb: In Chapter 5 at Farplane and Bevelle Palace Floors 61-64.
Monolith: In Chapter 5 at Besaid, Kilika, Mushroom Rock, Djose and Farplane.
Epitaph: In Chapter 5 at Fiend Colony and Bevelle Palace Flooors 75-79.
Absorb
Protochimera: In Chapter 1, 2, 3, and 5 at Kilika, Bikanel and Mt.Gagazet.
Haizhe: In Chapter 1,2 and 5 at Macalania and Bevelle Tower Floors 16-19.
Baralai: In Chapter 2.
Flan Azabache: In Chapter 5 at Ruins Depths and Bevelle Tower Floors 65-69.
Jahi: In Chapter 5 at Farplane and Bevelle Palace Floors 75-79.
Cindy: In Chapter 5 at Farplane (Boss)
Vegnagun: End of Chapter 5.
White Wind
Big Bully Cap: In Chapter 5 at Bikanel and Bevelle Tower Floors 50-59.
Coeurl: In Chapter 1, 2, and 5 at Besaid, Calm Lands and Bevelle Tower Flors
7-9.
Queen Coeurl: In Chapter 2, 3, and 5 at Besaid, Kilika, Mihen, Guadosalam
and Calm Lands.
Mycotoxin: In Chapter 3 and 5 at Mihen, Mt.Gagazet and Zanarkand.
Ms. Goon: In Chapter 1 at Zanarkand.
Bad Breath
Malboro: In Chapter 3, 4, and 5 at Besaid, Thunder Plains and Bevelle Tower
Floors 24-26.
Great Malboro: In Chapter 5 at Farplane and Bevelle Tower Floors 70-74.
Mighty Guard
Haizhe: Chapter 1, 2, and 5 at Macalania and Bevelle Tower Floors 16-19.
Garik: Chapter 3 at Mt.Gagazet (Boss)
Supernova
Ultima Weapon: Chapter 5 at Ruin Depths and Bevelle Palace Floors 47-49.
Paragon: Chapter 5 at Bevelle Bottom Floor.
Cry In The Night
Mega Tonberry: Chapter 5 at Bevelle Palace Floor 41.
Drill Shot
Baralai: Chapter 5 at Mushrom Rock (Den of Woe)
Mortar
Gippal: Chapter 5 at Den of Woe.
Annihilator
Experiment: Chapter 5 at Djise Temple.
Heaven's Cataract
Kukulcan : Chapter 2 and 5 at Bevelle and Bevelle Tower Floors 16-19.
Gucumatz: Chapter 3 and 5 at Mushroom Rock, Thunder Plains, Bikanel and
Zanarkand.
Chac: Chapter 5 at Bevelle Tower Floors 80-84.
1000 Needles
Cactuar: Chapter 5 in Cactuar Cave.
Storm Cannon
Ironside: Chapter 3, 4, and 5 at Kilika, Thunder Plains and Zanarkand.
Blaster
Coeurl and Queen Coeurl: See White Wind
Final Fantasy 10 weapon references
Previous weapons from Final Fantasy 10 can be seen used by the characters in
certain Dresspheres:
Brotherhood (Tidus): Yuna uses it when set to Warrior Dressphere.
Rod (Yuna): Set Yuna to White Mage Dressphere.
Long Sword (Auron): Set Yuna to Samurai Dressphere.
Caladbolg (Tidus): Set Yuna to Dark Knight Dressphere.
Masamune (Auron): Set Rikku to Dark Knight Dressphere.
World Champion (Wakka): Used by Tidus when he uses the Terra Of Zanarkand
ability at the final battle.
Dank an:
Maik Gerlangen
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