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Playstation 2 - Cheats:
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Devil May Cry 3: Special Edition
Cheat mode
At the main menu, hold L1 + L2 + R1 + R2 + D-pad Up/Left + Left Analog-stick
Down/Right to unlock all bonus modes, alternate costumes, and gallery
entries.
Easy mode
Intentionally fail a mission on the Normal difficulty setting three to five
times. A message will appear, stating that you have unlocked the Easy
difficulty level. Alternately, successfully complete the game on the Normal
difficulty setting.
Hard mode
Successfully complete the game on the Normal difficulty setting to unlock
the Hard difficulty setting.
Very Hard mode
Successfully complete the game on the Hard difficulty setting to unlock the
Very Hard difficulty setting.
Dante Must Die and Vergil Must Die modes
Successfully complete the game with Dante or Vergil on the Very Hard
difficulty setting to unlock the Must Die difficulty setting for that
character.
Bloody Palace mode
Have a saved game file from Devil May Cry 3: Dante's Awakening on your
memory card to unlock Bloody Palace mode. Alternately, successfully complete
the game on any difficulty setting.
Vergil Story mode
Have a saved game file from Devil May Cry 3: Dante's Awakening on your
memory card to unlock Vergil Story mode. Alternately, successfully complete
the game on any difficulty setting.
Super Dante
Successfully complete the game on the Dante Must Die difficulty setting to
unlock Super Dante. He has an unlimited Devil Trigger.
Super Vergil
Successfully complete Bloody Palace mode to unlock Super Vergil. He has an
unlimited Devil Trigger.
Coatless Vergil
Successfully complete Vergil Story mode on the Easy difficulty setting to
unlock Coatless Vergil.
Corrupt Vergil
Successfully complete Vergil Story mode on the Hard difficulty setting to
unlock Corrupt Vergil.
Super Corrupt Vergil
Successfully complete Vergil Story mode on the Vergil Must Die difficulty
setting to unlock Super Corrupt Vergil.
Clear Bonus Art
Successfully complete Vergil Story mode on any difficulty setting to unlock
the Clear Bonus Art.
Prologue Vergil 1 & 2
Successfully complete Vergil Story mode on any difficulty setting to unlock
the Prologue Vergil 1 & 2.
Alternate ending sequence
During the ending credits, kill at least 100 opponents with Dante.
Continue where you last left off
Select "Gold" before you start a new game.
Gallery items
Successfully complete the game on Easy mode or higher to unlock Gallery
mode. Successfully complete the indicated task to unlock the corresponding
item in the Gallery:
Bonus Art 1: Successfully complete the game on Easy mode.
Bonus Art 2: Successfully complete the game on Normal mode.
Bonus Art 3: Successfully complete the game on Hard mode.
Bonus Art 4: Successfully complete the game on Very Hard mode.
Bonus Art 5: Successfully complete the game on Dante Must Die mode.
Bonus Art 6: Get an "S" rank on all missions on Easy mode.
Bonus Art 7: Get an "S" rank on all missions on Normal mode.
Bonus Art 8: Get an "S" rank on all missions on Hard mode.
Bonus Art 9: Get an "S" rank on all missions on Very Hard mode.
Bonus Art 10: Get an "S" rank on all missions on Dante Must Die mode.
Bonus Art 11: Get an "SS" rank on all missions on Easy mode.
Bonus Art 12: Get an "SS" rank on all missions on Normal mode.
Bonus Art 13: Get an "SS" rank on all missions on Hard mode.
Bonus Art 14: Get an "SS" rank on all missions on Very Hard mode.
Bonus Art 15: Get an "SS" rank on all missions on Dante Must Die mode.
Concept Art, Crazy Gameplay Video, E3 Promotional Video: Successfully
complete the game on Easy or Normal mode.
Event Promotional Video, Devil May Cry 3 Original Demo: Successfully
complete the game on Very Hard mode.
Hi-Res CG Art, Kazuma Kaneko's Illustrations, Motion Capture Video, Video
Storyboard: Successfully complete the game on Hard mode.
Mission number references
During the introduction sequences to every mission, a number that
corresponds to that mission can be found:
Mission 1: A big "1" on the pizza box.
Mission 2: A "2" on a billboard near the outside of Dante's shop.
Mission 3: Three enemies are burned by Lady's motorcycle and fall to make a
"3".
Mission 4: There is a banner near where Vergil and Arkham are standing in
the shape of a "4".
Mission 5: A bloodgoyle gets hit into a wall. The blood remaining on the
wall is in the shape of a "5".
Mission 6: Lady blasts a rocket into the ground and the mark on the ground
forms a "6".
Mission 7: After Lady shoots Dante in the head, he smears the blood on the
wall. The blood runs into the shape of a "7".
Mission 8: When Dante gets up, goes near the pillar, and is about to jump
off, you can see a faint shape of an "8" in the moon behind him.
Mission 9: One of Lady's spent shells falls on the ground. A "9" is on the
bottom of the bullet.
Mission 10: When Vergil stabs Arkham the blood spatters Arkham's book in the
form of a "10".
Mission 11: When Arkham disappears from where he was stabbed, the smeared
blood leaves an "11" behind.
Mission 12: After Dante grabs the Haywire Neo-Generator, Jester escapes on
something shaped like a "12".
Mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the
camera angle changes. While the angle is turning you can see a "13" carved
into a pillar.
Mission 14: At the end of the intermission sequence, it shows an angle
aiming down into the pit where Vergil fell. On the wall of the crevice is a
carved "14".
Mission 15: Awhile after the intermission sequence starts, the camera will
face a door with three symbols on it. Just to the right of it is a dried up
plant. The branches are shaped into the number "15".
Mission 16: A little while after Dante starts changing between normal and
demon forms he will take out his guns and shoot them at the same time. If
you can spot it, the flash of the two gunshots makes "16". You must watch
extremely carefully.
Mission 17: After Arkham pulls the force edge from the stone, the rocks
shift around. In the bottom left of the screen will be two rock pillars next
to each other; they form a "17".
Mission 18: As Dante is rising up the portal to the demon world, a single
newspaper flies around the bottom right corner of the screen with an "18" on
it.
Mission 19: The camera will start to turn at the beginning of the
intermission sequence. As it is turning, there is a bookshelf. There is an
area with books missing in the shape of a "19".
Mission 20: After Lady shoots her father and starts crying in the background,
the mist forms the number "20".
Dante's shadow
When playing with Dante's last costume (Super Sparda), look at his shadow on
the ground without Devil Trigger on. It should resemble Dante's DT form even
though it is a different character.
Mundus reference
Successfully complete the game and get the Vergil ending, where he falls
down in the pool of blood. There will be three round and red electric orbs
that he says he could defeat if his father did it. This is most likely
Mundus, the last Boss from the first game, because Vergil obviously loses
and succumbs to Mundus' power.
Dank an:
Tom E.
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