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PC-Spiele Cheats:
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Star Wars: Knights of the Old Republic
Infinite energy shields
Equip the shields on the arms of your current party members, then activate
them. Resume the game. While activated, unequip them, then return to the
game. The energy shield should still be active. Repeat this when necessary.
Restoring health
Whenever you need to refill your health and Force, press Start then press
the L or R until you get to the map screen. Press [Action] to transit back
to your safe location for that world. Once there, you will have full Force
power and health for your entire party. Now repeat those steps to transit
back to your original location. Note: This usually only works when outdoors,
and if you leave the area near your safe spot the transit back will be
disabled, forcing you to walk back. Also when you level up, think about
where you are in the game. If you know a big battle is about to happen and
you do not need any new powers, then consider healing yourself, and not
leveling up yet. Whatever experience you get automatically goes to your next
level anyway, and leveling up completely heals you. It is more useful to do
this than to try to heal or use medipacs in the middle of a battle.
Easy experience
Activate droids before or after battles, you will receive more experience
points just for activating them. Also do quests as they appear, and go back
and visit other planets. There are sometimes new opportunities and chances
to battle more for experience points.
Easy battles
For an easy win against any opponent, target them by pressing R. Then, start
running around in circles. This can be very helpful if you only have a small
amount of health remaining and need to heal yourself. It can also help in a
Jedi battle, as the enemy will eventually put his or her lightsaber away,
giving you an opportunity to attack.
If you happen to find yourself dying frequently in a battle and you have
plenty of advanced medpacs and other healing items, wait until the enemy
takes off lots of your health. After doing so, quickly press Start and save
the game. Load it again and your screen should be in the combat "pause"
mode, with the enemy sighted message. Press Start again and go to your
inventory. You can now use as many medpacs or life support packs as needed,
as compared to the normal one per round. This trick is especially useful
when approached by Dark Jedi and you are stuck.
Before major battles, use every kind of stimulant you can find, and put on
shields for party members. Do this before opening doors and triggers that
start these battles.
Use Medpacs and Repair Kits during battle, and save healing by Force power
for after battle regenerating.
Use [Action] to stack commands and enable auto pause for each round in major
battles. This allows you time to switch between characters, and make sure
you have the best target. A good example of stacking would be: Force Wave (or
other stunning ability), followed by Critical Strike (or any power/multiple
hit move), and then followed by a regular attack. Work in a Medpac or Repair
Kit when you are at 50% health (early in battles).
This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two
lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of
the lightsaber and another crystal of your choice. When you use Critical
Strike, the enemy will be stunned almost 90% of the time. The two Bondar
Crystals and Critical Strike will triple you chances of stunning the enemy.
One of the most useful powers is the powered-up version of Force Push, which
is Force Wave, that can be attained at level 15. It takes out a large area
(10 meter radius) and can deal out some serious damage at later levels (about
25 per use to multiple enemies). A useful tactic, especially in enclosed
areas, is to have multiple Jedi characters queue several Force Waves. Select
the power multiple times by pressing [Action], then repeat with the next
character. When used in rapid succession between three Jedi, no enemy can
stand up to the damage that is dished out.
Saving credits
You really do not need to buy anything in the game under the easy difficulty
setting. There are ample power-ups, weapons, and armor that can be found.
However, make sure to buy the HK-47 droid, as it is a party member. Save
your money to advance yourself, make loans, and to buy the items that do
appear anywhere else. Never ask for rewards, as they always are given. Use
Persuasion to nicely ask for more.
Swoop racing boost
If you shift gears on a launch pad, it will give your swoop a stronger
boost.
Receive less damage from lightsabers
Whenever facing a Jedi or someone with a blade of any kind, equip and
activate a personal shield to your arm to reduce the damage.
Bastila's underwear
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Force Persuade
Every time your character levels up , you can choose a new power. Get the
two Force Persuade abilities and people will not be able to resist. Note:
Forcing people to do your bidding will increase your Dark alignment on some
objectives.
Persuasion
The Persuasion ability is very useful and adds options to the game, and not
just in conversations. Give the main character a lot of persuasion points
instead of Dominate Mind so that you can add other abilities and still have
good Persuasion.
Hidden names
When using the random name generator, press it enough times and you will get
character names from the Homestar Runner cartoons, such as "Homsar" and
"Kerreck." It might take a few tries to find these.
Character development
Have different characters focus on different abilities. For example, give
the droids high Computer and Repair abilities, use another character Dark
Force powers, another for Stealth, etc.
It is good to make one character power up in defense and saving throws, set
default attack, and use as a "last one standing" to clean up in the event
other characters fall.
Stay away from starting fights if possible. They may end side quest
opportunities.
Switch characters when there are better suited ones for the job. Use your
computer-skilled character to save Spikes, repair with less Parts, etc.
Save the game before talking to major characters or events. You can try out
the outcomes before gaining Dark or Light side points as desired.
Use the following trick to choose more Force powers. Do not level up your
character until they are a Jedi. Then, level up your character as many times
possible. It is still possible to defeat Bendak Starkiller and everyone else
at level 5.
Increase Dark alignment in Dantooine Matale Estate
When doing the Sandral-Matale Feud quest, go to the Sandral home first when
you have permission to investigate the disappearance of Shen Matale from the
Jedi Council. Take the necessary steps to enter the home. After questioning
Nurik Sandral, he will depart to the back of his home. Get to the point
where you can deny Rahasia. You can go to the Matale's home and speak with
him. If you select all the bottom answers, his last question will be for you
to ask 2,000 credits for finding Shen. By selecting all the bottom answers,
you have earned yourself a Dark side point. Talk to the droid again and
Ahlan Matale returns outside with the same line of questioning. Repeat this
to accumulate as many Dark points as desired.
Increase Light alignment in Dantooine Sandral Estate
When doing the Sandral-Matale Feud quest, go to the Sandral home first when
you have permission to investigate the disappearance of Shen Matale from the
Jedi Council. Take the necessary steps to enter the home. After questioning
Nurik Sandral, he will depart to the back of his home. That is when Rahasia
Sandral shows up and asks you for help. If you deny helping her free Shen,
she will be upset. After denying her, go back to her and select "Apologize".
After you apologize to her, she will continue with what help she needs, but
deny her quickly instead of hearing her story. The apology earns you a Light
side point. You can repeat this as many times as desired in order to
accumulate high Light status.
Keep Juhani while playing a Dark character in Dantooine Ancient Grove
If you are playing a Dark side character, when you defeat Juhani do not
fight her again. Instead, say that she can come back to the Light side. She
will join your team and be helpful in later missions. You can make up for
the gained Light points gained by getting Dark points in the Sandral-Matale
Feud quest.
Easy credits in Dantooine Ebon Hawk
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk.
Ask the droid, if available, to make Computer Spikes. Keep asking for about
50 Computer Spikes. Next, go to Big Z and let him make Frag Grenades. Then,
find the merchant near the Jedi Academy. He sells expensive and good armor.
Sell those Frag Grenades and Computer Spikes, then repeat for as many
credits as desired.
Increase Dark alignment in Ebon Hawk
After finding the stowaway on the Ebon Hawk after landing on the first
planet you land on after Dantooine, select the "Get out of here, whoever you
are! Right now!" option. Talk to her before she leaves to catch her again.
Choose that dialog option again. Repeat this to increase your Dark
alignment.
Easy credits in Tatooine: Anchorhead
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate.
Sell it for 500 credits. After that, go out into the desert and kill all the
Wraid and get their skull plates. Return to the Hunting Lodge and sell them
for 24 credits each.
Easy experience in Korriban Sith Academy
Enter the Sith Academy. Once there, you will find a room with slaves. There
is a computer terminal inside the room. Log into the computer and chose
"Hack into Sith Data files". When you do this, you will notice that the
option to hack does not disappear. With the right party member, the cost for
the Data Hack will only be 1 Spike. Each Data Hack will result in 360
experience points for your group. Note: This was done after all the Sith
Academy quests were completed. Also, you can get unlimited Computer Spikes
on Tatooine. When inside the Sith Academy, talk to Yuthura Ban and ask her
"I want to know about the code". Then, choose "I think I got it". Do this
repeatedly. Each time you ask her for code, you will get 125 experience
points.
Keep Sith Armor in Taris Lower City
After obtaining the Sith Armor, transfer it to another person in your party
and equip it just before getting the Sith papers from the Hidden Bek leader.
Getting past the Rancor in Taris Sewers
When you see the Rancor that is facing away from your team in the large
room, take only one of team members and put the other in the "Apartment".
You should only have "yourself" and Mission Vao. At the entrance of the
large room facing the Rancor (with his back turned), take over Mission. Turn
on the invisible camouflage and move Mission towards the door the Rancor is
facing. Move Mission to the right side of the Rancor where his right foot is
far enough back so she can pass. After moving past the Rancor, go to the
door, open it, and notice two guards. Toss two plasma grenades at them, then
finish them off with Mission's blaster. Turn around and move fairly close to
the Rancor. Open fire on the Rancor to keep it distracted. Switch to your
character and follow the same route that Mission took. The Rancor will be
too distracted with Mission and will not notice you. Be sure not to touch
the Rancor. Once your character has made it where Mission is located, toss
only frag grenades. It will take between five to seven of them to kill the
Rancor. You will not have enough frags to kill the Rancor, but you can both
move to the door that the guards where watching and move to the next level.
Finish off the Rancor later and continue on.
Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to
pass the Rancor first. When she reaches the door to the gang base, equip a
blaster and open fire. Then, take the main character and use their stealth
camouflage to also pass the Rancor.
Save the game at the door just before confronting the Rancor. Walk up until
you pinpoint the monster in combat mode. Then, throw one concussion grenade.
If he does not turn around, the grenade worked. Quickly run for the door to
the left or right of the beast. Note: You will also need to kill two guards.
When you see the Rancor, slowly walk up to it and throw an adhesive or
concussion grenade at it. Then, quickly run in the room and defeat the
Vulkar guards. Make sure you have a lot of medpacs.
Defeating the Rancor in Taris Sewers
In the room just before the Rancor, you will notice a dismembered arm.
Search the arm, and you will receive an item (odor) that is supposed to lure
the Rancor somewhere. Go into the Rancor room, approach the corpse pile, and
search it. Take all the items. Search it again, then press [Action] to enter
"give" mode. Put in one frag grenade and one of the smelly synthesizers you
got from the dismembered arm. Exit the item screen. The Rancor will approach
the corpse pile, eat it, and explode. This saves you from fighting, keeps
your health, gives you more experience points, and also saves you four or
five grenades.
Take Mission to the doorway. Go into solo mode and use her stealth ability.
Walk to the pile of bones in middle of room. Take the things in the pile.
Access the now empty pile and drop the odor (obtained in the same area) and
one frag grenade in. An intermission sequence will begin. The monster will
approach the pile, eat the grenade, and die.
Search the severed arm just outside the door to the Rancor's lair to get
three vials of synthesized scent. If you have only one frag grenade, run
carefully to the corpse pile and take all the items there. If you do not
approach the Rancor, he will stay back and not attack, even though he is
shown as an enemy. After looting the pile, switch to "Give Items". Place one
frag grenade in the pile, then one vial of synthesized scent. You will be
treated to an intermission sequence showing the Rancor's demise, and an easy
200 experience points.
If you have a few frag grenades, you can easily use them to kill the Rancor.
Walk towards it, and as soon as it highlights as an enemy, throw a frag
grenade. Then, immediately turn and run back into the doorway you just came
from. The Rancor will be unable to follow you, and after suffering 20
damage, will walk back to its starting location. Save the game and repeat to
kill the Rancor for 700 experience points. Five or six frag grenades should
be sufficient, especially if you save and reload to ensure that each grenade
does the full 20 damage instead of 10. For added flair, you can rush in and
finish the Rancor off with a melee attack once it is almost dead. However,
you will be killed if your first swing misses.
Curing Rakghoul without Serum in Taris Undercity
To cure Rakghoul without drinking the Serum and having to find another one,
approach a random person. Talk to them and say goodbye. You should be
instantly healed. If you are not instantly healed, your green bar should
disappear in the matter of seconds. Note: This will not restore health; find
a Healer or use Medipacs.
Cheap Medpacs in Taris Undercity
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30
credits. Everyone else sells them for 40 credits.
Easy experience in Taris Undercity
Go to the location where you meet a gang of looters. They will tell you to
go back. You will then be attacked by Rakghouls. Slightly farther in that
direction, you will find two groups of the monsters. Fight them. Return back
later to that location and they will be there again. Repeat this to gain
experience points.
Increase Dark alignment in Taris Upper City
When you are on the east side of Taris, walk toward the three drunkards.
This will initiate one of the drunkards to insult you. Pick the last
response at the very bottom of the dialogue menu to start a fight with the
drunkards. Before the fight, it will state that you have gained Dark Force
points. Beat the drunkards to continue.
Infinite Computer Spikes in Tatooine Anchorhead
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where
you can purchase droids (near the desert gate) and you can buy an unlimited
supply of Spikes for 250 credits each.
Keep Sandpeople Robes in Tatooine
After obtaining the Sandpeople Robes, transfer it to another person in your
party and equip it just before the end of that quest.
Defeating Calo Nord in Tatooine Krayt Dragon Den
Have a party consisting of Bastila and Carth. Have Carth equip one or two
melee weapons and have your entire party attack Calo. Note: It helps to have
the normal or advanced power swing to attack him. If you have it, keep doing
this and Calo will probably attack Bastila and Carth instead of your
character. He should die quickly, and his thugs are easy pickings. When Calo
Nord appears after coming out of the dragon's lair, instead of engaging him,
you can run around the slain dragon on its right side and proceed to the
exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your
entire party is with you when doing this.
Defeating Dark Jedi
When you level up, you can choose a new Force ability. Choose Force
Resistance, and the next one after that. When you know you are about to
fight a Dark Jedi, cast Force Resistance and their Force powers cannot hurt
you. Also, Force Breach and Force Resistance are good for dealing with other
powerful Jedi. Make these the first thing you use in those battles. Focus on
these as you power up your character.
Defeating droids with energy shields
To easily defeat droids with an energy shield, use the Disable Droid or
Destroy Droid Force power to do a considerable amount of damage. However, if
the droids do not have an energy shield and you do not wish to engage in
close quarter combat, simply equip one or two lightsabers to deflect the
gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Defeating Terentaks
When going up against a Terentak or two, make sure someone in your party can
yse stealth, and at least one other person has the Insanity Jedi power.
Enable the stealth and begin lay mines in a clump or a path. Once done, get
out of the Terentak's range of vision and the blast radius of the mines, and
uncloak. Then, throw some type of grenade at it and allow it to approach. If
done correctly, it should cross all the mines and knock its health down
quite a bit. Note: The Terentak can not be concussioned; do not waste any
mines that cause concussion such as flash mines. Once all the mines have
exploded, use Insanity on it. It will be unable to attack. You can then use
Force Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill,
Slow, and Affliction to whittle its health down. You can also attack it, and
Power Strike works very effectively. Once the Insanity wears off, use
Insanity again to render it harmless again. Repeat this until all the
Terentaks are gone. Note: This is a great way to take down the two Terentaks
during the Final Test on Korriban.
Duplicate items in Manaan
1. Go to the submersible in Manaan. Equip your two other party members with
the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were
wearing when they came down to the base, thus leaving you with one set of
their equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this happens,
re-equip all the items, then go through the airlock and come back inside.
That should fix it.
Also, instead of doing the "do not respawn fix", you can just put the items
you want duplicated on again, then save the game. Then, continue with steps
3 and 4. This way, you can duplicate other items than just the ones your
other two characters were wearing when they came down to the base. You save
time by not having to go out the airlock to reset the respawn.
Sith encryption code puzzle in Manaan
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 3, 7. That will get you a security card to
enter the Sith Private Hanger on Manaan.
Power ring puzzle in Korriban Naga Sadow Tomb
The four systems must be transferred from the left pillar to the right
pillar. Move the four rings in this order:
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.
Dank an:
Heiko Sprengler
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