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Age of Empires 3
Edit resources
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "proto.xml" file
in the "data" directory in the game folder. Note: You may first need to
uncheck the "Read Only" attribute of that file's properties in Windows
Explorer. Search for the text "CrateOf". You will find CrateofFood,
CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and
CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount"
and change the count to whatever desired. For example, the normal crates
each have "100.000" of the resources. You can change the "100" to
"99999.000", etc. Make sure you do this for all the crates; sometimes a map
will give you a large crate of something, and smaller ones of something else,
etc. This works best because every map you play in Campaign mode or Skirmish
mode starts you with some "crates" of resources, which your settlers will
gather out. This will edit the crates to have large amounts of resources in
them. However, it still takes a long time to get the resources out of the
crate for the settlers, because there are so many. If you are impatient,
search for "Settler" in the "proto.xml" file and find the tag for
GatherCrate. Change the value to whatever desired, preferably something very
high (for example, "99999"). They will pull the resources out of the crate
instantly.
Cheat Codes
While playing a game, press [Enter] to display the chat window. Then, type
one of following codes to activate the corresponding cheat function:
Result Cheat Code
10,000 coin Give me liberty or give me coin
10,000 food Medium Rare Please
10,000 wood <censored>
10,000 experience points Nova & Orion
100x gather/build rates Speed always wins
Win single player mission this is too hard
Disable fog of war X marks the spot
Spawns Mediocre Bombard at Home City
gather point Ya gotta make do with what ya got
Spawn big red monster truck tuck tuck tuck
"Musketeer'ed!" when killed by Musketeers Sooo Good
Fatten animals on map A recent study indicated that 100% of herdables are
obese
Super heroes
This is similar to the "Edit resources" trick, except only your side
benefits and not the CPU. This trick will enable your hero character to move
very fast on the map; have lots of hit points; destroy any enemy unit/building
in one click; etc. Note: This procedure involves editing a game file; create
a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml"
file in the "data" directory in the game folder. Search for your hero's
first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". You
should find something that looks like the following:
</Unit>
<Unit id ='458' name ='SPCAmelia'>
The XML tags of interests are as follows:
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
Change the above values to create a super hero, as follows.
<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>
Note: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate>
values too high. This will cause your character to "jump" instantly from one
spot to the next because their movement speed is so fast. This makes it
difficult to move/track your character around the map. The <ROF> or rate of
fire should be set to a low value. This acts as a delay. The lower the value,
the lesser the delay. Note: You can test your changes while the game is
running. Just save the current game. Switch over to your text editor, then
make changes to "proto.xml" and save the file. Switch back to the game, then
reload saved game.
Dank an:
Ulf J.
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