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Tom Clancys Splinter Cell
- Save ammunition
If you find a room being patrolled by a guard or worker, wait until he
leaves, then turn off the light switch. When he returns, he will
immediately move to the light switch to turn it on. At this point, his
back should be turned to you. Quietly sneak up and either grab or punch
him without firing your weapon.
- Faster manual lockpick
When using the manual lockpick, instead of rotating it slowly as the
game suggests, press the Analog-stick in one of the four diagonal corners,
as the "rumble" will always be in one of those directions. This
is much quicker.
- Avoiding detection
Always try to stay in shadows or bushes; crouch when walking around;
try to take someone hostage before shooting them; always try to use your
night vision/thermo goggles just to check to see if there is anything to
get around you; and drag bodies into dark corners.
- Hiding
You cannot be seen when hiding in dark places. Shoot the lights to make
it dark, but make sure that there are no guards around. Do not stay in the
light too long.
- Dropping down from high locations silently
If jumping at a place that is a long way down, you will probably die or
get hurt. If there is a guard nearby, try to jump down on him so that he
takes the damage. Note: You can go into the silent drop while
hitting him, so nobody will hear him scream. If there are no guards
nearby, go into the silent drop, and when you touch the ground, quickly
hold Jump. If done correctly, you will only get about 25% of the damage
that you would normally receive by such a drop. You can also land quieter
by pressing B (Crouch) immediately before you hit the ground.
- Retrieving Sticky Camera
To retrieve a Sticky Camera that is too high to reach, shoot it with
the sniper rifle or the handgun. It will fall to the ground.
- Knockouts with Sticky Cameras
Use the following trick to have essentially infinite ammunition for
knocking out enemies. This does not work until after you have found the
SC-20K and have Sticky Cameras. If you are close to an enemy and want to
knock him out, shoot him in the head with a Sticky Camera. It will knock
out your enemy, and you can then pick the camera up off of the ground. For
a convenient attack on a guard or character without being noticed, fire a
Sticky Camera (not a Diversion Camera) at your targets' head. Due to
gravity, aim slightly higher, near the top of the head or above it. This
saves bullets, eliminates the risk of being seen, and you can pick up the
cameras and use them again.
- Flares
If you are pinned down by a turret, throw a flare across it. The turret
will be distracted for a moment, which may be long enough for you to sneak
behind it and disable it.
- Thermal goggle keypad readings
To read the heat signature on a keypad, you can either walk up to the
keypad and look at it with the heat goggles on, use sniper mode at a
distance with the heat goggles on, or activate the keypad and turn on your
heat goggles there. The order of the buttons will be as follows, based on
color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange,
Red. For example, if you had a Deep Blue button at 1, a Light Green button
at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code
would be 1-4-3-6. This trick where you use your thermal goggles to read
the code punched in by a guard is extremely useful, but only available in
the second Chinese Embassy mission as the current temperature in the
Embassy is low enough for you to notice a difference on the buttons that
were pressed by the guard. The buttons go from a deep red color to a deep
blue color. Look for the button that is slightly different from most of
the other buttons. Then, look for a lighter blue button and so on.
following green, yellow, orange and finally red.
- Blocking doors
If you have someone chasing you, run out a door, and when it closes,
stand in front of the door for awhile. The guard will sometimes try to
open it before he gives up. Note: The door must open towards you,
and not towards the enemy. The game can crash sometimes when you do this.
If the guard starts shooting at the door, you must open it quickly.
Otherwise, the game will glitch and you will be invisible to the enemy and
no event triggers will start.
- Disabling Wall Mines
Slowly go up to a Wall Mine. It will flash red and green at an even
pace. To disable this, you have to press Action when it flashes green. If
it becomes red the instant before you press Action, it will explode. The
way to always do this safely is to hold Action button when the
"Disable Wall Mine" selection appears. Then, if it is green,
release the button. If it is red on the screen, move the selection up to
"Back To Game" and try again.
- Escaping a room full of soldiers
Take a sticky camera or smoke grenades and throw it near where the most
guards are located. For the sticky camera, a control bar that tells you
how to make a noise or use smoke will appear at the bottom of the screen.
Throw the smoke grenade and the smoke should knock out some guards. When
the smoke appears from the grenade(s), it is your chance to run for it.
- Knock out an enemy
To knock out an enemy without killing him, equip the sticky camera and
shoot it at his head. Aim slightly above the head to compensate for
gravity. After he is down, pick up the sticky camera and use it again. You
can also throw bottles to knock out guards. You must aim and hit them in
the head.
- Taking out two guards
Shoot a sticky camera near the guard closest to you. When he
approaches, use the gas to knock him out. The other guard will approach to
investigate. You must either shoot him with a non lethal round if you
cannot have casualties, or take him out with a head shot if killing is
sanctioned. This has to be done correctly or he will revive the guard that
you knocked out.
- Hiding bodies
After you have disposed of enemies in an area, make sure that you still
hide them, even though no one is nearby. Before going to another
checkpoint, the alarm may ring, and it will say that a body was found. Try
to hide all bodies in hidden areas for best results.
- Luring your enemy
To do this, find a can or glass bottle to pick up. Once obtained, move
to a location, preferably dark. While hidden, throw the can or bottle to
an open area with an enemy nearby. When thrown, the enemy will wonder what
happened and walk towards that location. After you have drawn him out, you
can take him out for an easy kill.
- Keypad codes
Training
- The Keypad Door: 28469
Mission 1, Police Station
- Blaustein's Balcony Door: 091772
Mission 2, Defense Ministry
- No keypad doors
Mission 3, Oil Refinery
- No keypad doors
Mission 4, CIA HQ
- Technical Services Room: 7687
- Battery Generator Backup Room: 110598
- Storage Room: 2977
- Main Server Room: 2019
- Weapons Testing Department: 110700
- West Entrance to Information Retrieval: 0614
Mission 5, Kalinatek
- Security Door: 97531
- Archives Department: 33575
- Back Door on Third Floor: 1250
Mission 6, Nuclear Power Plant
- Cooling Rod Control Room: 560627
- Door to Maintenance Shaft: 151822
- Maintenance Shaft: 795021
Mission 7, Chinese Embassy
- No keypad doors
Mission 8, Abbotoir
- Door to Ceiling: 770215
Mission 9, Chinese Embassy
- Door to Hall: 1423
- Door at Back of Warehouse: 1456
- Door to Elevator: 7921
- Door to General Keirong's Office: 1836
Mission 10, Presidential Palace
- Garden Gate: 2126
- Door to Corridor: 70021
Dank an:
Frank Gerald
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