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Gamecube Cheats:
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Prince of Persia: The Two Thrones
Restore all sand slots
While playing a game, hold B on controller four, then quickly press X(2), A,
B(2), A, Y(2) on controller one.
Secret Chainsaw weapon
Pause the game and press Up, Down, Up, Down, Left, Right, Left, Right, X, Y,
X, Y.
Secret Baby Rattle weapon
Successfully complete the game on the Easy difficulty setting. Then, pause
the game and press Left(2), Right(2), X, Y(2), X, Up, Down.
Secret Telephone weapon
Successfully complete the game on the Normal difficulty setting. Then, pause
the game and press Right, Left, Right, Left, Down(2), Up(2), X, Y, X(2),
Y(2).
Secret Swordfish weapon
Successfully complete the game on the Hard difficulty setting. Then, pause
the game and press Up(2), Down(2), Left, Right, Left, Right, X, Y, X, Y.
Video Gallery
Successfully complete the game to unlock the Video Gallery.
Voice credits
Play through the game until getting to the large courtyard just before the
first chariot sequence, during your second Dark Prince transformation. Look
in the corner of the courtyard to find a hole in the ceiling which enemies
appear from until you leave the area. Stab and hang from the panel near that
hole to open the exit. Climb the pole nearest to the hole in the ceiling to
hear a monotone female voice announce the game's voice credits.
Sand Gate rewards
Deactivate the indicated number of Sand Gates to earn the corresponding
reward:
Fourth Sand Tank: 1 Sand Gate
100 Sand Credits: 2 Sand Gates
Eye Of The Storm Time Power: 3 Sand Gates
Fifth Sand Tank: 4 Sand Gates
150 Sand Credits: 5 Sand Gates
Winds Of Sand Attack: 6 Sand Gates
Sixth Sand Tank: 7 Sand Gates
200 Sand Credits: 8 Sand Gates
Sand Storm Attack: 9 Sand Gates
Health bonus
Shortly after your first transformation into the Dark Prince, you will find
a hallway with two paths. One is down a trapped corridor, and the other is
hidden behind a cloth doorway. Go through the doorway and follow the beams
until you reach a fountain. Drink from the fountain and you will appear in a
trapped corridor. Get past the traps to the light, and you will appear back
at the fountain with a health bonus.
There is a circular water-filled room shortly after one of your Dark Prince
transformations. After solving the puzzle, run up the wall to get to the
rods, then jump up from rod to rod. Around halfway up the room you will see
a hole in the wall poorly concealed behind a blue banner. Jump through this
hole to get to a life upgrade fountain. Make it to the end of the corridor
and you will appear back at the bottom of the room.
Right after you defeat the Canal Monster, there will be a fountain where you
can save. Go back where you will find some pots and jars and smash them.
There will be a hole behind them, which you need to roll under. This will
lead you to a bonus health fountain.
After the third Boss fight and a Dark Prince transformation, you will be in
a large room with an elevator in it. Make your way up the room until you get
to a platform with two seductresses on it. Defeat them, climb over the
railing, then jump up the dagger holds. At the top one, do a wall jump until
you activate the pressure plate. Slow time and go through the door on the
left before it closes. At the end of this hallway there will be a health
bonus fountain.
After the intermission sequence in which Farah kills a Sand Guard for you,
climb the rooftops and kill the Sand Archers in your path. After a while you
will be told that you have lost the rooftops. Make your way down until you
are in a room with one of those mechanisms that you stab your dagger into.
It will open two doors. Do not go through the closer one to your right. Go
through the one behind you down the ramp. Go through the corridor until you
get to a health bonus fountain.
Defeating the Canal Monster
This enemy is like a Thrall from Prince Of Persia: Warrior Within. Start by
slashing at its legs and climb on top of it. When you are on top, you can
control him. Guide it so that it smashes into the doors. Eventually he will
tire out near the end of the canal and the level will be over.
Defeating the giant in the Arena
Run around in a circle avoiding his hands until you find a white crate with
steps on it. There should be a dagger hole. Run up and hang on to it, then
run to the next one and go over the wall. There is a platform above the
giant and it will trigger a speed kill sequence, which must be timed
correctly. Repeat this process a second time and you will blind the giant.
He will smash part of the arena which will make it more difficult to find
the ledge you use to attack him. Run around in a circle until you eventually
find it. Do a speed kill sequence, then take him out by slashing his legs
which will trigger the final speed kill sequence. If timed correctly, you
can defeat him.
Run around him a few times to find a set of brown wooden stairs. Go up the
stairs, then when you are on them there will be a location where you can run
up and stab your dagger. There will then be another dagger location on your
right where you must run to. Then, run onto the wall where the giant opens
it for you. There will be another dagger location. You must then run up
again, and then on your left will be a platform where you will be able to
jump onto the giant and stab him. Repeat this sequence and you will blind
him. You can defeat him by cutting his legs when he is blind.
Defeating Mahasti
When you meet up with Farah again after the brothel, there will be an
intermission sequence in which Mahasti will attack you. Climb up to the save
fountain, then down to a platform where Mahasti will be waiting for you. Use
whatever fighting tactics desired. If you get knocked off the platform,
rewind time and dodge the attack. After awhile you will transform into the
Dark Prince, and Mahasti will run away. While chasing her, always run to the
right, kill the enemy on the platform in between to fill a sand tank, and
heal. When you grab the ledge of the platform Mahasti is on, slow time and
jump up. Slash at her until slow time ends and she jumps again. Repeat this
until her health is depleted. You will then enter a deadlock that you will
have to win. If you lose, Mahasti will jump across the arena, and you will
have to try again.
Defeating the Twin Warriors Boss
Right after the room in which you must move the statue of your father down
the hall, you will have your second chariot race. At the end of the race,
you will run into the sand enemy that you saw in the earlier intermission
sequence. His brother will come with his sword and surround you in a ring of
fire. Run towards the one with the sword and slash at him with your dagger.
He will block it, and after a little bit his brother will slam his axe into
the ground. Roll to the side to dodge it, and his axe will become stuck in
the ground. Vault over him while his brother with the sword tries to slash
at you. If done correctly, you will trigger a speed kill scene where you
slash them both down to half health. Repeat this process. When the brother
with the axe jumps towards you, roll to the side and get away from him. Only
go for the one with the sword. If you fail a speed kill you will get knocked
to the ground and lose a lot of health. If you find yourself on the ground,
do not try to attack coming up; just roll away to the side.
Defeating the Vizier
When you step into the circular room, the floor will rise up until you are
level with the fighting stage. There will be a short intermission sequence,
then the fight will start. Immediately after the intermission sequence ends,
roll to the side to dodge an attack. Repeatedly roll to the side until the
Vizier charges at you. Roll to the side once to dodge it, then charge at him
and double slash with your father's sword. He will block the dagger, and any
slashes after the second one. After you have hit him twice, roll backwards
or to the side to repeat the process. If your attack misses, do not try to
attack him until he attacks you again. There will be three times when the
Vizier will fly up and throw statues at you. Just keep running left or right
until you see the statue, then roll in the same direction to dodge it. After
awhile, the Vizier will fly up and crumble one of the walls. The chunks of
stone will hover around in a circle around the center of the room. The
Vizier should be on the opposite end of the stage. Make your way through,
then wall run up the columns behind him. At the top of your wall run,
trigger a speed kill to cut one of his wings off. If you make a mistake on
the wall run or the speed kill, or the Vizier moves before you can activate
the speed kill, just try again. Do not get caught on the edge. If you touch
the railing it will hurt you. After a few speed kills and you cut off both
of his wings, he will fly up and take the boulders with him. Never stop
moving, because he constantly shoots sand attacks at you. Make your way up
until you get to a beam. Activate the final speed kill sequence, then kill
him.
When the fight begins, immediately roll backwards, then get close to him and
block his attack. Attack him quickly because he is a hit and run type Boss.
After you hit him a few times he will fly back and try to hit you with a
piece of the arena. Get close to him again, blocking his punches, and attack
him a few times. He will fly back and try to hit you with two pieces of the
arena. Roll to dodge them. Then, attack him again and he will fly back and
try to hit you with three pieces of the arena. Get close, block, and attack
him again. The Vizier will now blow up part of the arena and there will be
blocks going around in circles. Try not to get hit by them, as they can do a
lot of damage. Do not rewind time if you get hit; try to conserve your sands
for later. The Vizier will now fly to every other column and try to hit you
with an energy beam. Dodge and get close. Run up the column behind him,
which will trigger a speed kill sequence in mid-air. If timed correctly, you
will slice off one of his wings. The Vizier will now try to hurt you by
trying to hit you with energy beams. You must get close to him and run up
the column behind him, which will trigger another speed kill sequence in
mid-air. If timed correctly, you can slice off his other wing. It is easy to
predict where he will go because it is every other column. Get close to him
for the final time and run up the column behind him. It will trigger the
final speed kill sequence, where you will stab him with the sword and the
dagger. Once this is done the Vizier will take the pieces that were on the
ground and form an obstacle course in the air. Look around with the camera
and find a block that is sticking out. Run up the column and rebound to grab
it. Make your way to the top. Conserve your sands because the Vizier will
try to hit you in mid-air, and if you get hit it is a long way down. Use
slow time to help you. When you get to the top you will become level with
the Vizier. Jump towards him to trigger a Matrix-style sequence. Wait for
the dagger to glow and time it correctly to defeat him. You will stab him
and you will both fall. After the intermission sequence, the Dark Prince
will take you to a dream world where the walls and platforms are yellow and
black, and everything is glowing and moving. Pursue the Dark Prince and
slash him every time. You are safe in this world because if you fall you are
returned to the platform from which you fell. Get to the end where you will
see Farah telling you to wake up and come into the light. The Dark Prince
will be next to you. Do not bother attacking him because he will make two
more copies of himself. Walk into the light to complete the game.
Dank an:
Malte T.
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