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Prince of Persia: The Sands of Time
3D Prince Of Persia level
Insert a controller into port four. Start a new game and stay on the balcony.
Hold B on controller four, then quickly press A, B, Y, X, Y, A, B, X on
controller one. You will then enter the first level of the original Prince
Of Persia game, redone in 3D. Note: There is no end to the level. Once you
get your sword and see a picture of the developers, that is all there is. Do
not think that you are stuck; they just did not have time to finish it.
Automatic health regeneration
Use a link cable to connect to a Game Boy Advance with its version of Prince
Of Persia: The Sands Of Time.
Classic Prince Of Persia game
After getting the second sword that can break walls (approximately one third
of the way through the game after the "Above the Bath's" area), you will
reach a large location where you must pass through a door with Farah and
activate a lever to open another door to a hallway filled with scarabs.
There are three positions to this switch (open door into room, open door to
hallway with scarabs, and open secret door to the classic Prince Of Persia).
The switch is located at the end of the room, near the save point and near a
large piece of rubble. There is a wall opposite to that lever that appears
to be unbreakable, and does not look like other wall areas that can be
manipulated. When you hit this secret area on the wall, it will not spark as
expected. After setting the switch to unlock the door to the mini-game, keep
hitting the non-sparking section of wall until it breaks. A message will
appear to state that the original Prince Of Persia game has now been
unlocked. Alternately, successfully complete the game or play the Game Boy
Advance version of Prince Of Persia: The Sands Of Time and find and activate
the three Gamecube switches.
Classic Prince Of Persia level passwords
Level Password
2 KIEJSC
3 VNNNPC
4 IYVPTC
5 RWSWWC
6 GONWUC
7 DEFNUC
8 SVZMSC
9 DBJRPC
10 MZFYSC
11 BRAYQC
12 UUGTPC
Jafar battle LRARUC
Easy fights
Use the dagger to stab the enemy so that he becomes frozen. Then, hit him
once with your sword so that he floats in the air. When he lands, he will be
lying on the ground. Stab him with the dagger to take his sand. Also when
you encounter an enemy, press X to vault over him, and while in the air
press Square, then Triangle to kill him. Note: This works on most, but not
all, enemies.
Repeatedly drink
Hold R when drinking from a fountain or pond and you you will drink
repeatedly.
Farah's attitude
When near Princess Farah, switch to first person view and look at her for a
long time. At the beginning of the game, she will soon tell you to stop
staring at her. Later in the game, she will tell you that your eyes are
green and you can look at her if you want.
Swinging on ropes in Underground Reservoir level
When you are swinging on the ropes (by holding R) and you are at the end of
a swing and close to the object that you want to swing to, press A, then
release R. When you hit the rope, press A. Note: You should make it most of
the time.
Hangman in A Prisoner Seeking An Escape level
When you reach the bottom of the chamber in the A Prisoner Seeking An Escape
level, kill all the sand creatures and then enter the cell to the left when
looking at the save point. In the left corner of the cell is a little joke
on the wall. Take a closer look in first person view at the drawings you
find there. Obviously the prisoners where playing hangman here.
Avoid battles in Daybreak
When the Prince and Farah attempt to cross the drawbridge you have lowered,
many sand creatures will appear to battle you. Just run past them on the
left and into the open doorway with the switch inside. They will not follow,
and you wll not have to fight them.
Magic Fountain in Baths
After earning yourself the second sword which can break the walls, gain
access to the secret corridor. Stop halfway through the corridor and on the
right wall should be a wall with a crack that someone has hastily concealed.
Break the wall to find another Magic Fountain.
Magic Fountain in Courtyard
After completing the trap corridor where you had to race to the slowly
closing door, you will battle some Sand Monsters in the courtyard. After
this has been successfully done, climb up the courtyard. When you are in the
section where you have to climb up the ladder which appears above the spikes,
continue until you find a Sand Cloud. Near the sand cloud is a hole in the
wall. Climb up the rubble and run among the wall to grab on the ledge. Go
through the hole to find yourself in a mystery area. Keep walking on the
bridges until you reach a fountain. Drinking from this fountain will raise
your life bar.
Defense system puzzle
When entering the room with the defense system in it, follow these steps to
complete the puzzle:
Step on the glowing "full moon" panel to retrieve the first axle.
Approach the levers on the middle of the platform, and turn it on these
steps: right, up, left three times, and up two times. Step on the glowing
New Moon to retrieve it.
Next, turn the levers up, right two times, and up two times. Then, step on
the half moon panel to gain the third axle.
A "quarter moon" insignia marks the last axle. Turn the levers right and
down. Step on the quarter moon to receive the last axle.
To bring the entire platform up, move the levers up, left and up.
Tomb doors puzzle
Near the end of the game, you are in a tomb with infinite doors. You have to
find the correct series of doors to progress. Go to the landscape view.
Always start at the door with the face above it and go clockwise. The order
is:
1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance
After you have successfully done this you will be taken to the second level
of this room. It is almost the same, just with more doors. The order is:
1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An intermission sequence will then follow.
In the circular room you find in the tomb, there are doors that you must
enter in the correct order, or be teleported back to the start. One way to
make sure you go through the correct door is to listen carefully. When you
are in front of the next door that you need to enter, you will hear the
sound of trickling water. This indicates that you are standing in front of
the correct door. Repeat this until you have solved the maze.
When you are almost at the end of the game, you will be trapped in a room
with a lot of doors. Every time you go in one, you end up back where you
started. An easy way to find the correct doors is to run by the doors until
you hear a splash of water. As soon as you do, stop and go into the door.
Repeat this three more times and you will be at the second set of doors. Do
the same thing four times and you will pass the level.
Dank an:
Günther K.
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