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Metroid Prime 2: Echoes
Hard difficulty
Successfully complete the game on the normal difficulty setting to unlock
the hard difficulty.
Promo gallery
Successfully complete 40% of the logbook scans to unlock the Promo gallery.
Character gallery
Successfully complete 60% of the logbook scans to unlock the Character
gallery.
Creature gallery
Successfully complete 80% of the logbook scans to unlock the Creature
gallery.
Boss gallery
Successfully complete 100% of the logbook scans to unlock the Boss gallery.
Rough Sketch gallery
Successfully complete game on the normal difficulty setting to unlock the
Rough Sketch gallery.
Storyboard gallery
Successfully complete game on the hard difficulty setting to unlock the
Storyboard gallery.
Samus Body Suit FMV sequence
Collect 75% of the items to unlock the Samus Body Suit FMV sequence.
Dark Samus ending sequence
Collect 100% of the items to unlock the Dark Samus ending sequence.
Dark Echoes multi-player soundtrack
Successfully complete the game to unlock the Dark Echoes multi-player
soundtrack.
Darkness multi-player soundtrack
Successfully complete the game to unlock the Darkness multi-player
soundtrack.
Luminoth multi-player soundtrack
Talk to U-Mos to unlock the Luminoth multi-player soundtrack.
Pipeline multi-player arena
Restore energy to Torvus Temple, then talk to U-Mos to unlock the Pipeline
multi-player arena.
Pirate Fear multi-player soundtrack
Restore energy to Agon Temple, then talk to U-Mos to unlock the Pirate Fear
multi-player soundtrack.
Sanctuary multi-player soundtrack
Restore energy to Sanctuary Temple, then talk to U-Mos to unlock the
Sanctuary multi-player soundtrack.
Spires multi-player arena
Restore energy to Sanctuary Temple, then talk to U-Mos to unlock the Spires
multi-player arena.
Torvus Bog multi-player soundtrack
Restore energy to Torvus Temple, then talk to U-Mos to unlock the Torvus Bog
multi-player soundtrack.
Light Suit
After restoring all the power to the Agon Wastes, Torvus Bog, and Sanctuary
Fortress Temples, talk to U-Mos and he will give you the Light Suit. The
Light Suit enables you to teleport from temple to temple. The Light Suit
also takes away the damage taken from walking in the Dark Aether atmosphere.
In-game reset
While playing a game, hold Start + B + X for three seconds.
See Samus' face
Walk to a wall and face it. Charge up your beam and shoot it to reveal Samus'
face reflecting off her helmet.
Defeating Ings
After getting the Annihilator Beam, any Ing you encounter will be easy to
defeat. Shoot an inactive Luminoth Light Crystal with the Annihilator Beam.
This will cause any Ing to seek the light given off. The Ing will walk into
the light and die. This is an easy way to conserve ammunition and energy.
Defeating the Alpha Blogg
To defeat the Alpha Blogg, you must first scan him if you want a good ending.
However, this is optional. Once you are fighting him, make sure you always
have him locked on. Sometimes he will shoot air bubbles at you, then charge
at you. When he is charging, charge the Power Beam. Just before he hits you,
fire the Super Missile. Do not do this too soon or late or you will hit his
side. You will still get hit, but it will not do much damage if you have the
energy tanks. Keep doing this until he is defeated. Additionally, the Alpha
Blogg can be eliminated the same way you would take care of the normal
Bloggs. The only differences are that you can move freely with the Gravity
Boost and that the Alpha Blogg shoots sonic waves which will stun you and
your gun for a few seconds. To kill it, charge your Power Beam and wait
until it rams you. When it gets close to you, it will open its mouth. At
that point, shoot like mad. The Super Missile will damage it the most. After
you shoot, strafe and dash using Left or Right and B. Repeat this about four
to five times to win.
After obtaining the Gravity Booster, you will have to face Alpha Blogg.
While fighting this giant Boss, keep an extremely far distance from it. When
attacking, Alpha Blogg can do one of two things. It can shoot blobs of goo
which causes you to lose sight and lower your gun, or it can charge at you
like regular Bloggs. If it starts shooting you, side-dash to dodge it. It
will most likely charge at you afterwards. While charging, it will open its
mouth just before it hits you. You can shoot a charged Power Beam shot or a
Super Missile into its mouth. After shooting it, immediately side dash to
dodge it because it does not stop charging after it gets hit. This Boss is
not difficult if you keep a safe distance away from it.
Defeating Amorbis
There are two stages where you will encounter Amorbis. In one stage, Amorbis
will leap into the air and back into the ground, where its impact will
damage you if you are close to it. Use your radar more often to see where
Amorbis is located. Stay inside the Light Crystals to avoid being damaged by
the atmosphere. As it leaps up into the air, shoot it with the Power Beam,
Light Beam, or missiles. After several hits, it will be time for stage two.
On stage two, it will stay at the center of the arena and will use its
physical attacks. Be careful, as Amorbis will also disable the Light
Crystals. Move on to the next one if that happens. It will also shoot
multiple blue energy beams on the ground. The best way to dodge these is to
morph into a ball inside the Light Crystals and hover around the energy
beams. Blast Amorbis down with the Power Beam, Light Beam, or missiles. Its
head will explode and it will try to suck you in. Quickly form into a ball
and let it suck you in, then drop some bombs inside it. The battle repeats
both stages again, but with two, then three worms and it gets tougher. Once
Amorbis is defeated, the Dark Suit is yours.
In his first form, Amorbis will be jumping out of the ground then going back
in. He is vulnerable when he is in the air. Shoot him with Charge Beam so
you can conserve your missiles for the second form. When you break off its
shell, it will attach to the sphere in the center of the arena and go into
its second form. It will then have an outer plate on its head, which you can
break with a couple of missiles. When it looses its plate, it will try to
suck you up. At that time, go into morphball and lay a bomb in its mouth.
Repeat this for two worms, then three. Also, when Amorbis has two or three
heads, it is able to use a laser attack. Finally, Amorbis has the ability to
disable the Light Crystals in the arena. You will have to move to the next
crystal every so often.
Defeating the Bomb Guardian
The fight will begin with you fighting an Alpha Sanddigger for a brief
moment. First, when the Alpha Sanddigger is not infected by the Dark energy,
shoot it in the face with a few Power Beam shots (like a regular
Sanddigger). In a few seconds, the Alpha Sanddigger will get infected by
Dark energy, transforming it into the Bomb Guardian. The Bomb Guardian is
fast -- never stand in one place. It also has a variety of attacks. As you
might expect, the Bomb Guardian uses your morph ball bombs against you. It
will throw bombs at you, leave some behind as it slithers across the arena,
and hurl some out of its mouth. The easiest way to evade the bombs it throws
is to keep your reticule locked on to it and strafe. Its other attacks
include charging at you, and biting you if you get too close. You should
also lock on and strafe to avoid these attacks Note: When you avoid the Bomb
Guardian's charge attack, it will get behind you, making you lose your
lock-on. When this happens, quickly turn around and lock back on to it.
During the battle, you will notice a purple glowing thing on its tail. Lock
on to it and shoot it when you get the chance while avoiding its attacks,
until it is red and not glowing. Two Charge Beam shots should be sufficient.
When you shoot it, the Bomb Guardian will prepare its attack. While it is
doing this, shoot it in the head to whittle down its health. Be careful, as
it will soon hurl some morph ball bombs from its mouth. It is practically
possible to avoid this attack -- do not get hit more than one time. Repeat
this process until it is dead. When you kill it, you will obtain your morph
ball bombs again. Note: When the Bomb Guardian throws bombs at you or
charges at you, its weak spot on its tail will stop glowing. Ignore this, as
you still cannot damage it until you make it stop glowing.
Defeating the Boost Guardian
In this battle, your energy will slowly decrease because of the Dark
atmosphere. There are no Light Crystals to help you. There are four pillars
in the room, and each contains the Ultra Energy Unit when broken down. They
are essential to your survival. The Boss will take two forms, normal and
liquid. When in its normal form, blast it down with a Super Missile, as it
will damage him the most. The Boss will then form into a morph ball and
start spiking through the room randomly. Jump over it, or form into a ball
to get out of its way. Also watch out for its minions. After three to four
spikes, it will follow you on the ground in maroon liquid form. Quickly form
into a ball, roll around, and drop bombs behind you. It will repeat spiking
and forming into liquid again. Repeat this and it will finally revert back
to normal form. Blast it with the Super Missile and repeat the entire
process until it is dead. Once it is defeated, the Boost Ball upgrade is
yours.
Before you enter the hole to the Boss' chamber, switch to the Light Beam. By
doing this, you will start with it when you are out of morph ball mode. When
the battle begins, you will automatically change out of morph ball mode.
Either scan him or begin charging your Light Beam (which will be your
default) and try to get two or three shots on him before he starts glowing.
When he glows red, he is temporarily invincible. When he is in ball form,
switch to morph ball mode. This will make avoiding his minion Ing easier. If
you can, drop a morph ball bomb in front of him before he charges off --
look for the line down the middle of his ball form. He will charge in one of
those two directions. If the blast hits him while he is in ball form, he
will instantly turn into his liquid form, in which case he will follow you
around. Drop M.B.B.s to damage him. If he starts boosting around before you
hit him, roll around, dropping morph ball bombs and try to avoid him. If he
hits the bomb blasts while he is moving, he will stop and turn into his
liquid form. After about three bombs in his liquid form, he will change back
to his solid form. Change back to your gun mode and repeat those steps. He
should die after about three repetitions.
Defeating Chykka Larvae
This first part is actually very simple. Basically, just stay in the center
and fire. The larvae just swims around in a circle, then dives down. Get
ready, because it will jump out of the water, allowing you to cause some
damage to it. However, when it crashes into the water, make sure you jump
over the shockwave or it will knock you into the poisonous water.
Occasionally, it will send some Dark Shredders against you. Just shoot them
with charged shots or missiles. They are mainly there for refills.
Eventually, the larvae will emerge from the water, exposing its front. Use
Light Beam charged shots as many times as possible. You should leave this
battle with almost all of your health intact. You will also be constantly
healing due to the Light Crystal field. Eventually, it will "die".
Defeating Chykka Adult
The field is divided into three platforms, each separated by nothing but a
grappling point and poisonous water. The Chykka Adult has a projectile
attack that easily blasts you off the platform and into the deadly water.
The Chykka Adult must first be stunned by shooting it up front. Then, you
must grapple onto a platform behind the Chykka Adult and shoot its wings
(preferably with Super Missiles to just hit each point one by one). This can
prove to be very difficult if you have not mastered the Grappling Beam. The
Chykka Adult will not stay stunned for long -- be quick about it. After
destroying all four weak points on the back of its wings, the creature will
fall into the water and mutate into the Dark Chykka Adult. The only thing
you can do to this creature is shoot its pouch. Take out the Light Beam and
blast away. Charged Light Beam shots work the best. It may sometimes launch
a group of small creatures at you (mainly to kill and get some refills).
After defeating the Dark Chykka Adult, it will revert back to the normal
Chykka Adult again. You must repeat the same process again; stun the
creature, grapple behind it, and blast the back of its wings with missiles.
It may sometimes try to run into you, but usually fails. Then when it turns
into the Dark Chykka Adult, use the same strategy and hit its pouch with
charged Light Beam shots. This battle could take a while, so be prepared.
For all your efforts, you are awarded the Dark Visor.
Defeating Dark Samus
This fight is especially frustrating because it is timed, and learning how
to damage Dark Samus can be difficult. Dark Samus will first fly around and
stay far away from you. This is perfect time to scan her. If you get too
close to her, she will set off an explosion to blow you away. Shoot her with
charged Power Beam shots until she starts glowing light blue. She is then
invulnerable. When she renders herself invisible, switch to the Echo Visor
to see her. Shoot her until she either disappears or becomes invisible. When
she takes enough damage, she will move to the middle of the arena and form a
shield around herself, causing her to become invulnerable once more. You can
scan her again at this time because she is now in a new form. Dark Samus
will shoot you with powerful Phazon shots. These can be easily avoided by
side-dashing. Occasionally she will expel small amounts of Light Phazon.
With your Charge Beam charged, you must collect these small amounts of
Phazon until your Arm Cannon glows blue. Then, shoot Dark Samus and she will
take heavy damage. The frustrating part about collecting the Phazon is that
you must manually collect it as it falls to you -- simply standing there
will not do it. Note: While collecting the Phazon, you must try not to get
hit by any stray pieces of Phazon, as it will cause you to lower your weapon
and lose the charge. After Dark Samus is defeated, a short intermission
sequence will begin and the credits will roll. Note: If you die while
fighting Dark Samus, the game will ask if you wish to continue from last
save. If you choose "Yes", you will not have to fight Emperor Ing again.
Instead, it will cut to the scene where Emperor Ing dies.
Defeating Dark soldiers
To defeat Dark soldiers (the dead men), use the missiles or the Charge Beam.
Defeating Emperor Ing
This fight is extremely difficult and requires a lot of energy and
ammunition. Before entering this battle, make sure you have full health and
ammunition. This fight is very long and there are only a few opportunities
to gain power-ups. The first part of the fight begins with the Emperor Ing
head and body. Do not forget to scan these, especially if you are trying to
fill your log book. The head has some tentacles that perform a variety of
nasty attacks. You must kill the tentacles to make the head expose the
energy core. The easiest way to kill the tentacles is to use the Seeker
Missiles to get rid of them all at once. Note: Although the Annihilator Beam
homes in on the tentacles, you will need the ammunition for later in the
fight. After the defeat of tentacles, they will occasionally drop ammunition
or energy. Once the tentacles are defeated, the head will diminish, exposing
the energy core. Do not forget to scan it. You must find the opening and
shoot it with a charged shot from the Power Beam or the Annihilator Beam.
For ammunition conservation, the Power Beam is recommended. This may take
longer, but it will pay in the end. While the Emperor Ing is in this state,
it will shoot a beam of energy at you that does a hefty amount of damage and
cause you to lower your weapon. Side-dashing is the easiest way to dodge
this beam. As the Emperor Ing's energy diminishes, the attacks brought by
the tentacles become more intense. Once the energy core is defeated, the
head will cover the body and form a sphere. This begins part two of the
battle. You must immediately scan this and turn into the Morph Ball. Use the
Spiderball to attach yourself to it. There are numerous amounts of bright
spots on the sphere. In order to damage the spots, hover over it until you
see black bubble forming over it. Then, immediately drop some bombs and get
away from it as fast as possible. A tentacle will appear and start flailing.
If you kill it, there should be a hole left behind with purple smoth spewing
out. You must do this on all of the holes. Note: Getting hit by a tentacle
will knock you in a random direction and cause damage. There are also
puddles of Dark Matter moving around the sphere. If you are hit by one of
these, you will be knocked off the sphere onto the ground, causing you to
take damage from the poisonous fog. To defeat the puddles, wait until it
follows you, then lay a bomb and it should move over it when it explodes.
These puddles are one of your few opportunities to gain ammunition and
energy. They usually drop Blue Energy and Missile Ammunition, but will also
drop other things such as Light and Dark ammunition, and Red (and rarely)
Yellow Energies. If you are low on energy, take the time to kill a few of
these dark puddles to gain back as much as you can. After destroying all the
holes of the sphere, part three of the battle begins. Again, do not forget
to scan this new form of the Emperor Ing. In order to damage this form, you
must shoot its heart, which is located in its mouth. Use the Annihilator
Beam to shoot the heart. However, be wary of how it opens and closes its
mouth because ammunition is extremely limited. After a few shots, its heart
will either turn white or dark purple. If it turns white, it must be shot
with the Dark Beam. If it turns purple, it must be shot with the Light Beam.
Your best bet is to keep using the Annihilator Beam because it damages the
heart no matter what color it is, but watch your ammunition. Do not charge
the Annihilator Beam because the chances of it missing are high since
Emperor Ing's large legs get in the way - this would be a waste of five
Light and Dark ammunition. After defeating The Emperor Ing, Samus will have
to get out of Dark Aether within seven minutes.
Defeating The Jump Guardian
To defeat the Jump Guardian, you must treat him as a Warrior Ing with the
power to jump higher and to generate shockwaves that may knock you out of
the Light Field when it lands. It will make a Dark Aurora when it is about
to jump, so you can be ready for the shockwaves it makes. Shoot the Jump
Guardian with Charge Beam or missiles after it releases its shockwave, and
make sure to jump at the correct moment so you are not hit. It is acceptable
if you are hit by the shockwave a couple of times, as long as you get back
to the Light Field as fast as possible. When the guardian dies, the Space
Jump boots are yours.
Defeating Space Pirates
To quickly destroy a flying Space Pirate, fire a Super Missile while locked
on.
Defeating The Spider Guardian
In each "room", you will have to understand the path of the Boss in order to
change and head into the electrical barrier. The path will change when you
use the bomb-slot. However, this will only be available while the Boss' aura
is green. You need to drop bombs in front of him until he is green, and get
to the bomb slot as fast as possible. Continue this in each room until the
Boss is dead. You will need to be fast in the third room because of the fact
that there are three bomb-slots.
Defeating Tallon Metroids
To defeat Tallon Metroids (red ones) quickly without using any Beam ammo or
missiles, just stand in front of a closed door. Shoot the Metroid with a
Power Beam shot. When it charges you to latch on, it will explode when it
hits the door.
Sky Temple Key locations
The nine keys can only be found in Dark Aether. Also, these keys are
protected by invisible creatures only visible with the Dark Visor. These
creatures are not difficult to kill (finding them is the only hard part).
Just hit them once while in Dark Visor mode, then switch back to combat
mode, kill them, and get the key. You must have the Light Suit to get some
of these, as they require going into areas that your Dark Suit cannot
handle. There are three Sky Temple Keys in the Dark Temple Grounds, two in
Dark Agon Wastes, two in Dark Torvus Bog, and two in Dark Sky Temple:
Dark Agon Wastes
Dark Oasis: You can get here via the portal from the Space Pirate's base (or
any portal in Agon). Once you are in this room, Power Bomb the Denzium wall
in the center. Do not go into the area without the Light Suit --the Ingstorm
will rip you apart. Go underwater and switch to your Dark Visor. Kill it and
take the key.
Battleground: This is where you got the second Agon key. Look in the air and
there should be some platforms to jump on, only visible with the Dark Visor.
The Ing creature with the key at the top. Kill it and get the key.
Dark Torvus Bog
Poisoned Bog: This room is in the upper area of Torvus, two rooms away from
the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the lower area of Torvus. You can reach it by going
through the portal in the Catacombs. There will be two Dark Grenchlers here.
Take care of them if desired, then dive underwater. Get past the robots by
shooting the Light Portal above their heads. The Ing and key should be at
the end.
Dark Sanctuary Fortress
Hive Dynamo Works: Go back to where you defeated the Spider Guardian in the
Light World (Dynamo Works). Blast open the yellow hatch door with a Power
Bomb. That should lead you to a portal into the Dark World. You must
traverse the chasm (either through Spiderball Boosting or Screw Attack). The
Ing is on the other side of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat Mastery.
You will emerge into the Culling Chamber. Proceed through the door leading
to the Unseen Way. Cross the chasm of the room. You will be in another room
called the Hive Reactor. Go through the yellow hatch door at the bottom to
reach Hive Reactor Access and Entrance Defense Hall. Go through the door
again and you will be at the Hive Entrance, a Dark version of the Sanctuary
Fortress' entrance. Screw Attack all the way over to the other side and ride
the Light Portal up. Then, Screw Attack again over to the other side, the
top level above the entrance where you came from. The Ing and the key are
there.
Dark Temple Grounds
Ing Reliquary: Go to the Sacred Path in the Light World and take the portal
there into the Dark World. You will emerge at the Profane Path. Note: There
is a beam ammo expansion here that you can get by solving a sonic puzzle
with the Annihilator. The rooms along the way only have one way to go.
Follow the one-way path and keep going until you reach your destination (the
path is very linear). Check your map to see where the next door is located.
The room is on the second floor of a large complex looking structure. Again,
do not go through these areas without the Light Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site. There is
a door with a purple crystal on it. Search around and shoot it with the
Light Beam and activate the portal behind it. You will emerge at the Plain
Of Dark Worship. Go through the Seeker Missile purple door and continue
along the one-way path. You will now be at the Accursed Lake. The Ing is
floating in the air. Kill it and get the key.
Defiled Shrine: This final key is actually very close to the Sky Temple
Gateway (your destination after you get the nine keys). In the Light World,
start at The Hall Of Eyes. Go through the portal here. You will emerge in
Base Access in the Dark World. Go through the green hatch door. At the War
Ritual Grounds, go through the only door there. You will be at the Shrine
Access. Go through the Morphball tunnel and when you emerge, go through the
green hatch door. The Ing and the key are in here.
After getting all nine keys, do whatever desired to prepare for the final
fight. When you are ready, go to the Sky Temple Gateway in the Dark Temple
Grounds. Get all the Energy Tanks, Power Bombs, Missiles, and Missile Combos
if desired.
Beam Effects on Luminoth Light Beacons
Different beams have different effects when shot at a Luminoth Light Beacon:
Annihilator Beam: Supercharges beacon for an extended amount of time and
causes any surrounding Ing to walk into the light causing it to die. This is
very helpful if you are low on energy or ammunition.
Dark Beam: Temporarily extinguishes beacon. Note: Only the Light Beam can
change it back, or you can wait for it to change back by itself.
Light Beam: Charges beacon for an extended amount of time.
Power Beam: Charges beacon and offers protection from Dark Aether Atmosphere
for a short amount of time.
Dank an:
Sasha E.
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