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Madden NFL 2005
Card codes
Select the "My Madden" option at the main menu. Select the "Madden Cards"
option, then choose "Madden Codes" to enter a code:
Card Code
Michael Vick Gold Card A49H6R
T.J. Duckett Gold Card P67E1I
3rd Down (Opponent has 3 downs to get a 1st) Z28X8K
5th Down (Get 5 downs to get a 1st) P66C4L
Bingo! (+75% defensive interceptions) J33I8F
Da Bomb (infinite pass range) B61A8M
Da Boot (infinite field goal range) I76X3T
Extra Credit (Points for interceptions and sacks) M89S8G
First and Fifteen (Opponent must get 15 yards for 1st down) V65J8P
First and Five (1st down yards set to 5) O72E9B
Fumbilitis (Opponents fumbles +75%) R14B8Z
Human Plow (Break tackle +75%) L96J7P
Lame Duck (Opponent lobs passes) D57R5S
Mistake Free (No fumbles or interceptions) X78P9Z
Mr. Mobility (QB cannot be sacked) Y59R8R
Super Dive (Diving distance +75%) D59K3Y
Tight Fit (Opponents uprights narrow) V34L6D
Unforced Errors (Opponent fumbles when jukes) L48G1E
Aloha Stadium G67F5X
Super Bowl XL O85P6I
Super Bowl XLI P48Z4D
Super Bowl XLII T67R1O
Super Bowl XXXIX D58F1B
1958 Colts P74X8J
1966 Packers G49P7W
1968 Jets C24W2A
1970 Browns G12N1I
1972 Dolphins R79W6W
1974 Steelers R12D9B
1976 Raiders P96Q8M
1977 Broncos O18T2A
1978 Dolphins G97U5X
1980 Raiders K71K4E
1981 Chargers Y27N9A
1982 Redskins F56D6V
1983 Raiders D23T8S
1984 Dolphins X23Z8H
1985 Bears F92M8M
1986 Giants K44F2Y
1988 49ers F77R8H
1990 Eagles G95F2Q
1991 Lions I89F4I
1992 Cowboys I44A1O
1993 Bills Y66K3O
Special card unlocks
In addition to the normal way to unlock a card, some cards require a
specific task to be completed:
Card 2: Earn a Gold in the All-Madden Chase and Tackle drill.
Card 30: Earn a Gold in the All-Madden Coffin Corner drill.
Card 38: Earn a Gold in the All-Madden Ground Attack drill.
Card 42: Earn a Gold in the All-Madden Precision Passing drill.
Card 52: Earn a Gold in the All-Madden Swat Ball drill.
Card 99: Earn a Gold in the All-Madden Trench Fight drill.
Card 104: Earn a Gold in the All-Madden Clutch Kicking drill.
Card 147: Earn a Gold in the All-Madden Pocket Presence drill.
Card 195: Earn a Gold in the Ground Attack drill.
Card 197: Earn a Gold in the Clutch Kicking drill.
Card 199: Earn a Gold in the Swat Ball drill.
Card 208: Earn a Gold in the Pocket Presence drill.
Card 209: Earn a Gold in the Trench Fight drill.
Card 210: Earn a Gold in the Precision Passing drill.
Card 211: Earn a Gold in the Coffin Corner drill.
Cheerleader and Pump Up Crowd Cards
Successfully complete the "Game Situation" challenges in mini-camp mode. The
Cheerleader or Pump Up Crowd Cards for the team used will be unlocked.
Madden Cards and game cheats
Get a gold rank in any event on the All Pro, Pro and Rookie levels in
mini-camp mode.
Extra push in tackles
When you are a defender about to give a head-on-collision to the runner,
press the C-stick Down to give extra push in your tackles, increasing the
chance of a fumble.
Easy tackles
You can get numerous easy tackles with your MLB by using him during your
kickoffs. Go to coaching strategies and find "Kickoff". Assign the third
player from the left to be your MLB. Assign the first two players on the
left as very slow CBs or FSs. When you kick off, kick the ball to the left
side where your MLB is assigned. If you do not kick it too deeply, your MLB
will be the first one downfield and will go unblocked into the return man.
Note: If you have the roster space and some money, create a CB and FS and
make all of their attributes zeros. You should have no trouble signing them
to a contract. You can then use them on your kickoff squad and they will
almost never make it downfield. With this trick, in addition to the tackles
your MLB gets during the game, he will get one for every kickoff as well.
Easy pass
Go to the "I Formation" and select "Slants" as a route. The key receiver is
"X". Wait one or two seconds then throw to the key receiver, who will catch
the ball almost every time. Additionally, choose any pass play and select
"Hot Route". Select your best receiver and press Left Analog-stick Up. Run
towards his side (behind the line of scrimmage) and tap Left Analog-stick Up
while you tap the receiver's button. This works about 90% of the time.
Easy deep routes
You can make an adjustment to your route in create-a-playbook that can make
throwing the deep route much easier and the game more fun. In
create-a-playbook, if you have a normal streak, adjust the route so that it
is going to the side of the receiver (if on the right side, adjust the route
to the right; if on left, adjust the route to the left). It is like a fade,
and make sure it is at the maximum vertical yardyage. In a game, it usually
works best with a play action, but it also is effective in shotgun against a
normal man on man with a safety over the top situation. You should wait
about two to three seconds, then lob it. It works well when you have a top
speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback
about 93-94 speed.
Faster player improvement
Before playing under the All-Pro or All-Madden difficulty settings, play
your franchise under the Rookie or Pro levels so you can increase stats for
your players easily. This will give them more attribute upgrades throughout
the season. The more yards your receivers or running backs get, the more
points their ratings will increase.
More effective running game
First, make a tight end. His name, college, etc. is your choice. When you
edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have
a muscular bulid in his body and arms. If you set his attributes ti above
average or better (overall between 84 to 99), when you run a play that
involves running towards the side the tight end is set, he will open holes
and lanes that will enable you to gain 6 to 7 yards a carry.
Shifty jukes when running the ball
To have a higher chance of breaking tackles when running, press the Juke
buttons according to which side you want to run to.
Best play
The hook routes are the most successful plays to complete in the game.
Increased attendance in franchise mode
Before playing a home game, enter the "Owner's" menu and set your "Advertising"
as high as possible. After you play your game, return to the "Owner's" menu
and set "Advertising" to zero, then simulate the rest of the games for that
week. You will not be charged for the advertising, but your attendance will
be higher. Do this before every home game to keep your attendance high
without paying extra.
Signing players to low salaries
This trick will allow you to sign any player, no matter how big their
default salary is, to a three year low-salary contract. You must do this
before starting a franchise. First, edit the player's attributes from
whatever they are currently down so that their overall rating is exactly 75.
Depending on the position, you should be able to achieve this by simply
lowering one or sometimes two of their attributes. Make sure to make a note
what the original rating was so you can store the value later. Once all
players you are editing are at an overall rating of 75, release the players
to free agency. After releasing each player (you may have to sign some "no-name"
players to your roster to maintain roster requirements, but you can release
those temporary players later), back out of the roster management screen to
the main menu. Choose the option to "Continue without saving" (this may not
be necessary). Reenter the roster management screen and select "Free
Agents." Go to whichever team you want to sign the players to and start
looking for your players. You should notice that their new requested
salaries and contract lengths will be for three years at a very low salary (depending
on the position). Once you have signed all of your players back (and
released the temporary players), go back to editing the players and return
them to the original ratings. Note: According to the manual, your players
will become upset if they feel they are being underpaid for how good they
are performing -- you will more than likely have to re-sign some contracts
throughout the year, but with the cap room you will save.
Note: This trick only works on contracts that have completely expired.
During the off-season, instead of resigning your players, edit them. Change
their position to something that will lower their overall ratings. For
example, move a DT to a TE; or make your QB a WR. Then, resign the player.
He will play poorly at his new position, making him extremely cheap. Not all
player positions can be changed, but a lot of them can -- especially the
higher dollar positions. After you resign the player, move him back to his
original position. His overall rating will return without any negative
affects. For example, it is possible to resign LeRoy Glover to a six year
deal worth $1.5 million with no signing bonus at the age of 32, with an
overall rating of 97 by moving him to TE.
Getting good players
First, do a Fantasy Draft with any team other than the Falcons. Once you
finish the training camp, preseason, and five weeks in the regular season,
look at the standings in the NFC East. You should see that the Falcons are
1-4 or 0-5. Trade your first round pick for their first round pick. This
usually works. If not, trade with the next worst team.
In order to get a team that will last three to four years of dominance, must
start with a team with lots of long contracts in place (for example, the
Lions). They have four or six, six and seven year contracts on the good
rookies. Trade for other players with long contracts. The first person you
need to trade is the tight end that makes $12 million a year. Kellen Winslow
from the Browns makes a good replacement. Make sure to not build too good of
a roster, as your players have personalities and will get upset if they do
not start, get the ball, etc. However, a decent roll playing team with
outstanding players at these positions will take it every time. QB, HB, WR,
or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every
other player is more than sufficient. Also, if you trade these players from
the rosters before your franchise, you can then edit them to make them
better. However, be careful not to go too high on all of them, as they will
all want more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each year after
pre-season, simulate or play the games up until week 5. Check the standings
to learn who has the worst record so far. Then, initiate a trade with the
worst team. Offer the worst team your first round pick for their first and
third round picks. They will usually accept. If they do not, find another
team that is bad and offer the same deal to them. Once they accept, you can
then usually offer both of your third round picks to another bad team for
their first round pick. Then after the season is over, you will generally
have two first round picks very high in the first round. You will be without
a third round pick, but it is well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in your depth
chart and edit the player. You can do anything you want with him and his
salary will be the same, no matter how bad or good he is.
If you find a great player as a free agent, you can sign him if you have a
salary cap over $1 million. Just give the player seven years and your salary
cap will get lower, but will not go under 0.
In franchise mode, create an offensive lineman that is 45 years old. Set his
years in the league to 27. Put his stats all the way up, then sign him on
free agency. Next, trade with any team and get any player or pick you desire.
This works best with getting first round picks, but can also get a lot of
good players. Because he is an offensive lineman, he will not have a huge
impact on a team winning and will retire at the end of the season.
In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team
Morale". Look under the other team's morale for unhappy players. Those
player will be easy to trade for.
Fantasy draft
The following players are selected in the rounds after their name.
Therefore, you can draft them in the previous round if you have a good draft
pick. For example, pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the second round, you must draft
him in the first. If Dante Hall is drafted in the fifteenth round, you must
draft him in the fourteenth round. Note: These players are always drafted in
the round given; choose wisely.
Dank an:
Anja R.
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